static void redraw_handler(struct widget *widget, void *data) { struct smoke *smoke = data; uint32_t time = smoke->time; struct wl_callback *callback; cairo_surface_t *surface; diffuse(smoke, time / 30, smoke->b[0].u, smoke->b[1].u); diffuse(smoke, time / 30, smoke->b[0].v, smoke->b[1].v); project(smoke, time / 30, smoke->b[1].u, smoke->b[1].v, smoke->b[0].u, smoke->b[0].v); advect(smoke, time / 30, smoke->b[1].u, smoke->b[1].v, smoke->b[1].u, smoke->b[0].u); advect(smoke, time / 30, smoke->b[1].u, smoke->b[1].v, smoke->b[1].v, smoke->b[0].v); project(smoke, time / 30, smoke->b[0].u, smoke->b[0].v, smoke->b[1].u, smoke->b[1].v); diffuse(smoke, time / 30, smoke->b[0].d, smoke->b[1].d); advect(smoke, time / 30, smoke->b[0].u, smoke->b[0].v, smoke->b[1].d, smoke->b[0].d); surface = window_get_surface(smoke->window); render(smoke, surface); window_damage(smoke->window, 0, 0, smoke->width, smoke->height); cairo_surface_destroy(surface); callback = wl_surface_frame(window_get_wl_surface(smoke->window)); wl_callback_add_listener(callback, &listener, smoke); wl_surface_commit(window_get_wl_surface(smoke->window)); }
static void redraw_handler(struct widget *widget, void *data) { struct smoke *smoke = data; uint32_t time = widget_get_last_time(smoke->widget); cairo_surface_t *surface; diffuse(smoke, time / 30, smoke->b[0].u, smoke->b[1].u); diffuse(smoke, time / 30, smoke->b[0].v, smoke->b[1].v); project(smoke, time / 30, smoke->b[1].u, smoke->b[1].v, smoke->b[0].u, smoke->b[0].v); advect(smoke, time / 30, smoke->b[1].u, smoke->b[1].v, smoke->b[1].u, smoke->b[0].u); advect(smoke, time / 30, smoke->b[1].u, smoke->b[1].v, smoke->b[1].v, smoke->b[0].v); project(smoke, time / 30, smoke->b[0].u, smoke->b[0].v, smoke->b[1].u, smoke->b[1].v); diffuse(smoke, time / 30, smoke->b[0].d, smoke->b[1].d); advect(smoke, time / 30, smoke->b[0].u, smoke->b[0].v, smoke->b[1].d, smoke->b[0].d); surface = window_get_surface(smoke->window); render(smoke, surface); window_damage(smoke->window, 0, 0, smoke->width, smoke->height); cairo_surface_destroy(surface); widget_schedule_redraw(smoke->widget); }
static void button_repaint(widget_t *widget) { paint_internal(widget); window_damage(widget->window); }
static void minimal_repaint(widget_t *widget) { paint_internal(widget); window_damage(widget->window); }