HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette) { struct wined3d_palette *object; HRESULT hr; TRACE("device %p, flags %#x, entries %p, palette %p.\n", device, flags, entries, palette); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries))) { WARN("Failed to initialize palette, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created palette %p.\n", object); *palette = object; return WINED3D_OK; }
HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette) { struct wined3d_palette *object; HRESULT hr; TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n", device, flags, entry_count, entries, palette); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries))) { WARN("Failed to initialize palette, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created palette %p.\n", object); *palette = object; return WINED3D_OK; }