static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(volume->wined3d_volume); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(IDirect3DVolume9 *iface, REFGUID refguid) { IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(This->wined3d_volume); hr = wined3d_resource_free_private_data(resource, refguid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(volume->wined3d_volume); hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_volume_SetPrivateData(IDirect3DVolume9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(volume->wined3d_volume); hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(IDirect3DVolume9 *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(This->wined3d_volume); hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_volume_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DESC *desc) { struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = wined3d_desc.resource_type; desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; desc->Pool = wined3d_desc.pool; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; desc->Depth = wined3d_desc.depth; return D3D_OK; }