Example #1
0
static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
{
    struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_volume_get_resource(volume->wined3d_volume);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Example #2
0
static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(IDirect3DVolume9 *iface, REFGUID refguid)
{
    IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));

    wined3d_mutex_lock();
    resource = wined3d_volume_get_resource(This->wined3d_volume);
    hr = wined3d_resource_free_private_data(resource, refguid);
    wined3d_mutex_unlock();

    return hr;
}
Example #3
0
static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID  guid,
        void *data, DWORD *data_size)
{
    struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    wined3d_mutex_lock();
    resource = wined3d_volume_get_resource(volume->wined3d_volume);
    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
    wined3d_mutex_unlock();

    return hr;
}
Example #4
0
static HRESULT WINAPI d3d9_volume_SetPrivateData(IDirect3DVolume9 *iface, REFGUID guid,
        const void *data, DWORD data_size, DWORD flags)
{
    struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(guid), data, data_size, flags);

    wined3d_mutex_lock();
    resource = wined3d_volume_get_resource(volume->wined3d_volume);
    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
    wined3d_mutex_unlock();

    return hr;
}
Example #5
0
static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(IDirect3DVolume9 *iface, REFGUID  refguid,
        void *pData, DWORD *pSizeOfData)
{
    IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(refguid), pData, pSizeOfData);

    wined3d_mutex_lock();
    resource = wined3d_volume_get_resource(This->wined3d_volume);
    hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
    wined3d_mutex_unlock();

    return hr;
}
Example #6
0
static HRESULT WINAPI d3d9_volume_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DESC *desc)
{
    struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
    struct wined3d_resource_desc wined3d_desc;
    struct wined3d_resource *wined3d_resource;

    TRACE("iface %p, desc %p.\n", iface, desc);

    wined3d_mutex_lock();
    wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume);
    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
    wined3d_mutex_unlock();

    desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
    desc->Type = wined3d_desc.resource_type;
    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
    desc->Pool = wined3d_desc.pool;
    desc->Width = wined3d_desc.width;
    desc->Height = wined3d_desc.height;
    desc->Depth = wined3d_desc.depth;

    return D3D_OK;
}