Example #1
0
float winvideo_monitor_get_aspect(win_monitor_info *monitor)
{
	// refresh the monitor information and compute the aspect
	if (video_config.keepaspect)
	{
		int width, height;
		winvideo_monitor_refresh(monitor);
		width = rect_width(&monitor->info.rcMonitor);
		height = rect_height(&monitor->info.rcMonitor);
		return monitor->aspect / ((float)width / (float)height);
	}
	return 0.0f;
}
Example #2
0
win_monitor_info *winwindow_video_window_monitor(win_window_info *window, const RECT *proposed)
{
	win_monitor_info *monitor;

	// in window mode, find the nearest
	if (!window->fullscreen)
	{
		if (proposed != NULL)
			monitor = winvideo_monitor_from_handle(MonitorFromRect(proposed, MONITOR_DEFAULTTONEAREST));
		else
			monitor = winvideo_monitor_from_handle(MonitorFromWindow(window->hwnd, MONITOR_DEFAULTTONEAREST));
	}

	// in full screen, just use the configured monitor
	else
		monitor = window->monitor;

	// make sure we're up-to-date
	winvideo_monitor_refresh(monitor);
	return monitor;
}
Example #3
0
static void get_max_bounds(win_window_info *window, RECT *bounds, int constrain)
{
	RECT maximum;

	assert(GetCurrentThreadId() == window_threadid);

	// compute the maximum client area
	winvideo_monitor_refresh(window->monitor);
	maximum = window->monitor->info.rcWork;

	// clamp to the window's max
	if (window->maxwidth != 0)
	{
		int temp = window->maxwidth + wnd_extra_width(window);
		if (temp < rect_width(&maximum))
			maximum.right = maximum.left + temp;
	}
	if (window->maxheight != 0)
	{
		int temp = window->maxheight + wnd_extra_height(window);
		if (temp < rect_height(&maximum))
			maximum.bottom = maximum.top + temp;
	}

	// constrain to fit
	if (constrain)
		constrain_to_aspect_ratio(window, &maximum, WMSZ_BOTTOMRIGHT);
	else
	{
		maximum.right -= wnd_extra_width(window);
		maximum.bottom -= wnd_extra_height(window);
	}

	// center within the work area
	bounds->left = window->monitor->info.rcWork.left + (rect_width(&window->monitor->info.rcWork) - rect_width(&maximum)) / 2;
	bounds->top = window->monitor->info.rcWork.top + (rect_height(&window->monitor->info.rcWork) - rect_height(&maximum)) / 2;
	bounds->right = bounds->left + rect_width(&maximum);
	bounds->bottom = bounds->top + rect_height(&maximum);
}