Example #1
0
char *formatflags()
{
    static char fmt[20];
    
    fmt[0] = flag_test(wqcastlep(), 'Q');
    fmt[1] = flag_test(wkcastlep(), 'K');
    fmt[2] = flag_test(bqcastlep(), 'q');
    fmt[3] = flag_test(bkcastlep(), 'k');
    fmt[4] = flag_test(castledp(), 'C');
    fmt[5] = flag_test(enpassantedp(), 'E');
    fmt[6] = flag_test(doublepushp(), 'P');
    fmt[7] = flag_test(wkcastledp(), 'K');
    fmt[8] = flag_test(wqcastledp(), 'Q');
    fmt[9] = flag_test(bkcastledp(), 'k');
    fmt[10] = flag_test(bqcastledp(), 'q');
    fmt[11] = tomove() == WHITE ? 'W' : 'B';
    fmt[12] = 0;

    return fmt;
}
Example #2
0
void getmovesk(int f, int r, int c)
{
    int df, dr, nf, nr;
    int o;
    chesspiece p;

    square s1 = SQ(f,r);
    o = opp(c);

    for (df=-1; df<2; df++)
        for (dr=-1; dr<2; dr++)
        {
            if (!df && !dr) continue;

            nf = f+df;
            nr = r+dr;
            p = getpiece(nf, nr);
            if (!offboardp(nf, nr) && (!p || (c != chesspiececolor(p))))
                pushmove(MV(s1, SQ(nf, nr)));
        }

    if (c==WHITE)
    {
        if (wqcastlep()&&
                !getpiece__(D1)&&
                !getpiece__(C1)&&
                !getpiece__(B1)&&
                !incheckp(c)&&
                !wouldbeincheckp(THRUWQ))
        {
            pushmove(WQC);
        }
        if (wkcastlep()&&
                !getpiece__(F1)&&
                !getpiece__(G1)&&
                !incheckp(c)&&
                !wouldbeincheckp(THRUWK))
        {
            pushmove(WKC);
        }
    }
    else
    {
        if (bqcastlep()&&
                !getpiece__(D8)&&
                !getpiece__(C8)&&
                !getpiece__(B8)&&
                !incheckp(c)&&
                !wouldbeincheckp(THRUBQ))
        {
            pushmove(BQC);
        }
        if (bkcastlep()&&
                !getpiece__(F8)&&
                !getpiece__(G8)&&
                !incheckp(c)&&
                !wouldbeincheckp(THRUBK))
        {
            pushmove(BKC);
        }
    }
}