Example #1
0
void IRCConnection::worker_main()
{
	try
	{
		auto connection = uicore::TCPConnection::connect(server);

		IRCRawString read_line, write_line;
		IRCRawString::size_type write_pos = 0;

		std::unique_lock<std::mutex> lock(mutex);

		while (true)
		{
			if (stop_flag)
				break;

			if (!read_connection_data(*connection, read_line))
				break;

			write_connection_data(write_line, write_pos, *connection);

			uicore::NetworkEvent *events[] = { connection.get() };
			change_event.wait(lock, 1, events);
		}

		queues.set_disconnected(std::string());
		uicore::RunLoop::main_thread_async(uicore::bind_member(this, &IRCConnection::process));
	}
	catch (uicore::Exception &e)
	{
		queues.set_disconnected(e.message);
		uicore::RunLoop::main_thread_async(uicore::bind_member(this, &IRCConnection::process));
	}
}
Example #2
0
void IRCConnection::worker_main()
{
	try
	{
		//clan::ConsoleWindow console("Debug");
		clan::TCPConnection connection(server);
		connection.set_nodelay(true);
		connection.set_keep_alive(true, 60*1000, 60*1000);

		clan::Event read_event = connection.get_read_event();
		clan::Event write_event = connection.get_write_event();

		IRCRawString read_line, write_line;
		IRCRawString::size_type write_pos = 0;

		std::vector<clan::Event> wait_events;
		bool continue_loop = true;
		while (continue_loop)
		{
			wait_events.clear();
			wait_events.push_back(read_event);

			if (write_line.length() != write_pos)
				wait_events.push_back(write_event);
			else
				wait_events.push_back(queues.send_event);

			wait_events.push_back(stop_event);

			int wakeup_reason = clan::Event::wait(wait_events, -1);
			if (wakeup_reason == 0) // read_event flagged
			{
				continue_loop = read_connection_data(connection, read_line);
			}
			else if (wakeup_reason == 1) // write_event / queues.send_event flagged
			{
				continue_loop = write_connection_data(write_line, write_pos, connection);
			}
			else // stop_event flagged
			{
				continue_loop = false;
			}
		}

		queues.set_disconnected(std::string());
		set_wakeup_event();
	}
	catch (clan::Exception &e)
	{
		queues.set_disconnected(e.message);
		set_wakeup_event();
	}
}
Example #3
0
	void NetGameConnectionImpl::connection_main()
	{
		try
		{
			if (!is_connected)
				connection = TCPConnection::connect(socket_name);
			is_connected = true;
			site->add_network_event(NetGameNetworkEvent(base, NetGameNetworkEvent::client_connected));

			int bytes_received = 0;
			int bytes_sent = 0;
			const int max_event_packet_size = 32000 + 2;
			auto receive_buffer = DataBuffer::create(max_event_packet_size);
			auto send_buffer = DataBuffer::create(0);

			bool send_graceful_close = false;

			while (true)
			{
				if (read_connection_data(*receive_buffer, bytes_received))
					break;
				if (write_connection_data(*send_buffer, bytes_sent, send_graceful_close))
					break;

				std::unique_lock<std::mutex> lock(mutex);
				if (stop_flag)
					break;
				NetworkEvent *events[] = { connection.get() };
				worker_event.wait(lock, 1, events);
			}

			site->add_network_event(NetGameNetworkEvent(base, NetGameNetworkEvent::client_disconnected));
		}
		catch (const Exception& e)
		{
			site->add_network_event(NetGameNetworkEvent(base, NetGameNetworkEvent::client_disconnected, NetGameEvent(e.message)));
		}
	}
void DCCChatConnection::worker_main()
{
	{
		std::unique_lock<std::mutex> lock(mutex);
		started_flag = true;
		started_event.notify_all();
		lock.unlock();
	}

	try
	{
		std::unique_lock<std::mutex> lock(mutex);
		clan::TCPConnection connection;
		if (is_server)
		{
			queue_system(clan::string_format("Started listening on port %1", socket_name.get_port()));

			clan::TCPListen listen(socket_name);

			while (true)
			{
				if (stop_flag)
				{
					queue_disconnected(IRCRawString());
					return;
				}

				clan::SocketName end_point;
				connection = listen.accept(end_point);
				if (!connection.is_null())
					break;

				clan::NetworkEvent *events[] = { &listen };
				change_event.wait(lock, 1, events);
			}

			clan::SocketName remote_name = connection.get_remote_name();

			lock.unlock();
			try
			{
				queue_system(clan::string_format("Accepted connection from %1 port %2", remote_name.lookup_hostname(), remote_name.get_port()));
			}
			catch (clan::Exception &)
			{
				queue_system(clan::string_format("Accepted connection from %1 port %2", remote_name.get_address(), remote_name.get_port()));
			}
			lock.lock();
		}
		else
		{
			lock.unlock();
			try
			{
				queue_system(clan::string_format("Connecting to %1 port %2", socket_name.lookup_hostname(), socket_name.get_port()));
			}
			catch (clan::Exception &)
			{
				queue_system(clan::string_format("Connecting to %1 port %2", socket_name.get_address(), socket_name.get_port()));
			}
			connection = clan::TCPConnection(socket_name);
			lock.lock();
		}

		IRCRawString read_line, write_line;
		IRCRawString::size_type write_pos = 0;

		while (!stop_flag)
		{
			if (!read_connection_data(connection, read_line))
				break;

			if (!write_connection_data(write_line, write_pos, connection))
				break;

			clan::NetworkEvent *events[] = { &connection };
			change_event.wait(lock, 1, events);
		}

		queue_disconnected(IRCRawString());
	}
	catch (clan::Exception &e)
	{
		std::unique_lock<std::mutex> lock(mutex);
		queue_disconnected(e.message);
	}
}