void debug( int level, const wchar_t *msg, ... ) { va_list va; string_buffer_t sb; string_buffer_t sb2; int errno_old = errno; if( level > debug_level ) return; CHECK( msg, ); sb_init( &sb ); sb_init( &sb2 ); sb_printf( &sb, L"%ls: ", program_name ); va_start( va, msg ); sb_vprintf( &sb, msg, va ); va_end( va ); write_screen( (wchar_t *)sb.buff, &sb2 ); fwprintf( stderr, L"%ls", sb2.buff ); sb_destroy( &sb ); sb_destroy( &sb2 ); errno = errno_old; }
int player_turn( int player ) { unsigned int x, y; if(player == 0) { write_screen("Computer will start playing"); AI(); moves++; player = 1; } if(player == 1) { write_screen("You will start to play"); puts("Insert the cordinates like this: x y"); scanf("%d %d", &x, &y); if(table[y][x] == 'O' || table[y][x] == 'X') { do { write_screen("*This position is already checked, please choose another."); scanf("%d %d", &x, &y); if(table[y][x] != 'O' && table[y][x] != 'X') { table[y][x] = 'O'; return false; } } while(true); } else { table[y][x] = 'O'; } moves++; player = 0; } return player; }
void timer_isr(void) { /* * Timer hardware configuration must be added here */ timer_count++; timer_msg[11] = flow[timer_count%4]; write_screen(timer_msg, 22, 12); }
int main(int argc, char * argv) { screen_t * main_screen = init_screen(); flake_t * flakes = make_some_flakes(main_screen, INITIAL_SNOW); for (;;) { write_screen(main_screen, flakes); flip_screen(main_screen); update_flakes(main_screen, flakes); flakes = add_flakes(main_screen, flakes, INCREMENTAL_SNOW); usleep(90000); } return 0; }
int demo0(DPFHANDLE h) { static unsigned char image[2 * 128 * 128]; int x, y; int i; for (i = 0; i < 127; i++) { unsigned char *b = image; for (y = 0; y < 128; y++) { for (x = 0; x < 128; x++) { *b++ = RGB565_0(x * 2 + i, y * 2 + i, i); *b++ = RGB565_1(x * 2 + i, y * 2 + i, i); } } write_screen(h, image, sizeof(image)); } return 0; }
void vesa_screen_refresh(Screen* screen) { //check if there are any keys pending while (haskey()) { char ch = getchar(); if (ch == 'q') { //quit xserv gfx_teardown(screen); switch_to_text(); return; } } if (!screen->finished_drawing) return; //if no changes occured this refresh, don't bother writing the screen if (xserv_draw(screen)) { write_screen(screen); } }
void game_init(char **tela) { //Função para iniciar o jogo. int i; int game_over; int score_global; score_global = 0; game_over = 0; create_per(tela); //Inicialização de variaveis. while(!game_over) { write_col(tela); for(i = 0; i < SPACE_COL; i++) { move_col(tela); score_global = score_check(tela); controls(tela, score_global); //Loop principal do jogo. gravity(tela, score_global); move_col(tela); write_screen(tela, score_global); collision(tela, score_global); } } }
void gameover(char **tela, int score_global) { ///Finaliza o jogo mostrando o score. int op, i, count; FILE *score_file; char line[30]; score_t score; write_screen(tela, score_global); clear(); show_score(score_global); count = 0; init_pair(1, COLOR_RED, COLOR_YELLOW); bkgd(COLOR_PAIR(1)); score_file = fopen("score.sprite", "r"); while(!feof(score_file)) { fgets(line, COLUNAS, score_file); mvprintw(count, 0, "%s", line); count++; } fclose(score_file); score_file = fopen("score.txt", "r"); for(i = 0; i < 5; i++) { fgets(line, 30, score_file); sscanf(line, "%s %d %d %d %d", score.nome, &score.dia, &score.mes, &score.ano, &score.score); mvprintw(i + (count + 2), 0, "%d. %s %d/%d/%d %d ", (i + 1), score.nome, score.dia, score.mes, score.ano, score.score); } fclose(score_file); refresh(); while (1) { op = getch(); if(op == KEY_UP) { score_global = 0; tela = init_screen(COLUNAS, LINHAS); game_init(tela); } } }
void debug( int level, const wchar_t *msg, ... ) { va_list va; wcstring sb; int errno_old = errno; if( level > debug_level ) return; CHECK( msg, ); sb = format_string(L"%ls: ", program_name); va_start(va, msg); sb.append(vformat_string(msg, va)); va_end(va); wcstring sb2; write_screen( sb, sb2 ); fwprintf( stderr, L"%ls", sb2.c_str() ); errno = errno_old; }
void vga_screen_refresh(Screen* screen) { write_screen(screen); }
void dpf_update (void) { write_screen(h, image, sizeof(image)); }