SinglePlayerBattle::SinglePlayerBattle(MainSinglePlayerTab& msptab)
    : m_sptab(msptab)
    , m_me(STD_STRING(cfg().ReadString("/Spring/DefaultName")))
{
	OnUserAdded(m_me);
	m_me.BattleStatus().side = sett().GetBattleLastSideSel(TowxString(GetHostGameName()));
	m_me.BattleStatus().colour = wxColourTolsl(sett().GetBattleLastColour());
	CustomBattleOptions().setSingleOption("startpostype", LSL::Util::ToIntString(ST_Pick), LSL::Enum::EngineOption);
}
void test_wxColourTolsl(const unsigned char red, const unsigned char green, const unsigned char blue, const unsigned char alpha)
{
	const wxColor wxcol(red, green, blue, alpha);
	LSL::lslColor lslcol = wxColourTolsl(wxcol);
	BOOST_CHECK(lslcol.Red() == red);
	BOOST_CHECK(lslcol.Green() == green);
	BOOST_CHECK(lslcol.Blue() == blue);
	BOOST_CHECK(lslcol.Alpha() == alpha);
}
Example #3
0
void SinglePlayerTab::OnColorButton(wxCommandEvent& /*unused*/)
{
	User& u = m_battle.GetMe();
	wxColour CurrentColour = lslTowxColour(u.BattleStatus().colour);
	CurrentColour = GetColourFromUser(this, CurrentColour);
	if (!CurrentColour.IsOk())
		return;
	sett().SetBattleLastColour(CurrentColour);
	m_battle.ForceColour(u, wxColourTolsl(CurrentColour));
	UpdateMinimap();
}
void BattleroomListCtrl::OnColourSelect(wxCommandEvent& /*unused*/)
{
	slLogDebugFunc("");

	wxColour CurrentColour = lslTowxColour(m_sel_user->BattleStatus().colour);
	CurrentColour = GetColourFromUser(this, CurrentColour);
	if (!CurrentColour.IsOk())
		return;
	if (m_sel_user)
		m_battle->ForceColour(*m_sel_user, wxColourTolsl(CurrentColour));
}
Example #5
0
void BattleRoomTab::OnColourSel(wxCommandEvent& /*unused*/)
{
	if (!m_battle)
		return;
	if (!m_battle)
		return;
	User& u = m_battle->GetMe();
	wxColour CurrentColour = lslTowxColour(u.BattleStatus().colour);
	CurrentColour = GetColourFromUser(this, CurrentColour);
	if (!CurrentColour.IsOk())
		return;
	sett().SetBattleLastColour(CurrentColour);
	m_battle->ForceColour(u, wxColourTolsl(CurrentColour));
}