static inline void NV40EXATransformCoord(PictTransformPtr t, int x, int y, float sx, float sy, float *x_ret, float *y_ret) { if (t) { PictVector v; v.vector[0] = IntToxFixed(x); v.vector[1] = IntToxFixed(y); v.vector[2] = xFixed1; PictureTransformPoint(t, &v); *x_ret = xFixedToFloat(v.vector[0]) / sx; *y_ret = xFixedToFloat(v.vector[1]) / sy; } else { *x_ret = (float)x / sx; *y_ret = (float)y / sy; } }
static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; unsigned h = pict->pDrawable->height; unsigned w = pict->pDrawable->width; unsigned format; format = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pNv, pict) | 0x50 /* UNK */; /* NPOT_SIZE expects an even number for width, we can round up uneven * numbers here because EXA always gives 64 byte aligned pixmaps and * for all formats we support 64 bytes represents an even number of * pixels */ w = (w + 1) & ~1; BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1); PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc); BEGIN_NV04(push, NV10_3D(TEX_FORMAT(unit)), 1); PUSH_MTHDs(push, NV10_3D(TEX_FORMAT(unit)), bo, format, reloc, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(unit)), 1 ); PUSH_DATA (push, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(unit)), 1); PUSH_DATA (push, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(unit)), 1); PUSH_DATA (push, (w << 16) | h); BEGIN_NV04(push, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST); else PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR); if (pict->transform) { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }
static Bool NV40EXAPictTexture(NVPtr pNv, PixmapPtr pPix, PicturePtr pPict, int unit) { unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR; struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_texture_format_t *fmt; fmt = NV40_GetPictTextureFormat(pPict->format); if (!fmt) return FALSE; BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, fmt->card_fmt | NV40_3D_TEX_FORMAT_LINEAR | NV30_3D_TEX_FORMAT_DIMS_2D | 0x8000 | NV30_3D_TEX_FORMAT_NO_BORDER | (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT), reloc | NOUVEAU_BO_OR, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); if (pPict->repeat) { switch(pPict->repeatType) { case RepeatPad: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP | NV30_3D_TEX_WRAP_T_CLAMP | NV30_3D_TEX_WRAP_R_CLAMP); break; case RepeatReflect: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT | NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT | NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT); break; case RepeatNormal: default: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT | NV30_3D_TEX_WRAP_T_REPEAT | NV30_3D_TEX_WRAP_R_REPEAT); break; } } else { PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER | NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER | NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER); } PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, fmt->card_swz); if (pPict->filter == PictFilterBilinear) { PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR | NV30_3D_TEX_FILTER_MAG_LINEAR | 0x3fd6); } else { PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST | NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6); } PUSH_DATA (push, (pPix->drawable.width << 16) | pPix->drawable.height); PUSH_DATA (push, 0); /* border ARGB */ BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, (1 << NV40_3D_TEX_SIZE1_DEPTH__SHIFT) | (uint32_t)exaGetPixmapPitch(pPix)); BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17); PUSH_DATA (push, unit * 4); if (pPict->transform) { PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2])); PUSH_DATAf(push, 0); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2])); PUSH_DATAf(push, 0); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2])); PUSH_DATAf(push, 0); } else { PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); } PUSH_DATAf(push, 1.0 / pPix->drawable.width); PUSH_DATAf(push, 1.0 / pPix->drawable.height); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); return TRUE; }
static Bool NV30EXATexture(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict, int unit) { NVPtr pNv = NVPTR(pScrn); struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_texture_format_t *fmt; unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; uint32_t pitch = exaGetPixmapPitch(pPix); uint32_t log2h = log2i(pPix->drawable.height); uint32_t log2w = log2i(pPix->drawable.width); uint32_t card_filter, card_repeat; fmt = NV30_GetPictTextureFormat(pPict->format); if (!fmt) return FALSE; card_repeat = 3; /* repeatNone */ if (pPict->filter == PictFilterBilinear) card_filter = 2; else card_filter = 1; BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, (1 << 16) | 8 | NV30_3D_TEX_FORMAT_DIMS_2D | (fmt->card_fmt << NV30_3D_TEX_FORMAT_FORMAT__SHIFT) | (log2w << NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT) | (log2h << NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT), reloc, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, (card_repeat << NV30_3D_TEX_WRAP_S__SHIFT) | (card_repeat << NV30_3D_TEX_WRAP_T__SHIFT) | (card_repeat << NV30_3D_TEX_WRAP_R__SHIFT)); PUSH_DATA (push, NV30_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, (pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT ) | fmt->card_swz); PUSH_DATA (push, (card_filter << NV30_3D_TEX_FILTER_MIN__SHIFT) | (card_filter << NV30_3D_TEX_FILTER_MAG__SHIFT) | 0x2000 /* engine lock */); PUSH_DATA (push, (pPix->drawable.width << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | pPix->drawable.height); PUSH_DATA (push, 0x00000000); /* border ARGB */ if (pPict->transform) { BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV30_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }