Example #1
0
static void zarch_frame(void *data)
{
   unsigned i;
   float coord_color[16];
   float coord_color2[16];
   menu_display_ctx_draw_t draw;
   menu_display_ctx_coord_draw_t coord_draw;
   settings_t *settings = config_get_ptr();
   zui_t *zui           = (zui_t*)data;
   
   if (!zui)
      return;

   video_driver_get_size(&zui->width, &zui->height);

   menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
   menu_display_ctl(MENU_DISPLAY_CTL_FONT_BUF, &zui->fb_buf);

   for (i = 0; i < 16; i++)
   {
      coord_color[i]  = 0;
      coord_color2[i] = 2.0f;

      if (i == 3 || i == 7 || i == 11 || i == 15)
      {
         coord_color[i]  = 0.10f;
         coord_color2[i] = 0.10f;
      }
   }

   zui->rendering = true;
   zui->hash      = 0;
   zui->item.hot  = 0;

   /* why do i need this? */
   zui->mouse.wheel = menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN) - 
      menu_input_mouse_state(MENU_MOUSE_WHEEL_UP);

   zui->ca.coords.vertices = 0;

   zui->tmp_block.carr.coords.vertices = 0;

   menu_display_ctl(MENU_DISPLAY_CTL_FONT_BIND_BLOCK, &zui->tmp_block);

   zarch_zui_push_quad(zui->width, zui->height, zui_bg_screen,
         &zui->ca, 0, 0, zui->width, zui->height);
   zarch_zui_snow(zui, &zui->ca, zui->width, zui->height);

   switch (zarch_layout)
   {
      case LAY_HOME:
         if (zarch_zui_render_sidebar(zui))
            return;
         if (zarch_zui_render_lay_root(zui))
            return;
         break;
      case LAY_SETTINGS:
         zarch_zui_render_lay_settings(zui);
         break;
      case LAY_PICK_CORE:
         if (zarch_zui_render_sidebar(zui))
            return;
         if (zarch_zui_render_pick_core(zui))
            return;
         break;
   }

   if (settings->menu.mouse.enable)
      zarch_zui_draw_cursor(
            zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_X),
            zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_Y));
         

   if (!zarch_zui_input_state(zui, MENU_ZARCH_PRESSED))
      zui->item.active = 0;
   else if (zui->item.active == 0)
      zui->item.active = -1;

   menu_display_ctl(MENU_DISPLAY_CTL_BLEND_BEGIN, NULL);
   
   draw.x           = 0;
   draw.y           = 0;
   draw.width       = zui->width;
   draw.height      = zui->height;
   draw.coords      = (struct gfx_coords*)&zui->ca;
   draw.matrix_data = &zui->mvp;
   draw.texture     = zui->textures.white;
   draw.prim_type   = MENU_DISPLAY_PRIM_TRIANGLES;

   menu_display_ctl(MENU_DISPLAY_CTL_DRAW, &draw);

   menu_display_ctl(MENU_DISPLAY_CTL_BLEND_END, NULL);

   memset(&draw, 0, sizeof(menu_display_ctx_draw_t));

   coord_draw.ptr       = NULL;

   menu_display_ctl(MENU_DISPLAY_CTL_TEX_COORDS_GET, &coord_draw);

   draw.width              = zui->width;
   draw.height             = zui->height;
   draw.texture            = zui->textures.bg;
   draw.handle_alpha       = 0.75f;
   draw.force_transparency = false;
   draw.color              = &coord_color[0];
   draw.color2             = &coord_color2[0];
   draw.vertex             = NULL;
   draw.tex_coord          = coord_draw.ptr;
   draw.vertex_count       = 4;
   draw.prim_type          = MENU_DISPLAY_PRIM_TRIANGLESTRIP;

   menu_display_ctl(MENU_DISPLAY_CTL_DRAW_BG, &draw);

   zui->rendering = false;

   menu_display_ctl(MENU_DISPLAY_CTL_FONT_FLUSH_BLOCK, NULL);
   menu_display_ctl(MENU_DISPLAY_CTL_UNSET_VIEWPORT, NULL);
}
Example #2
0
static void zarch_frame(void *data)
{
   unsigned i;
   float coord_color[16];
   float coord_color2[16];
   menu_display_ctx_draw_t draw;
   menu_display_ctx_coord_draw_t coord_draw;
   settings_t *settings    = config_get_ptr();
   zui_t *zui              = (zui_t*)data;
   video_coord_array_t *ca = menu_display_get_coords_array();
   
   if (!zui)
      return;

   video_driver_get_size(&zui->width, &zui->height);

   menu_display_set_viewport();

   for (i = 0; i < 16; i++)
   {
      coord_color[i]  = 0;
      coord_color2[i] = 2.0f;

      if (i == 3 || i == 7 || i == 11 || i == 15)
      {
         coord_color[i]  = 0.10f;
         coord_color2[i] = 0.10f;
      }
   }

   zui->rendering = true;
   zui->hash      = 0;
   zui->item.hot  = 0;

   /* why do i need this? */
   zui->mouse.wheel = menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN) - 
      menu_input_mouse_state(MENU_MOUSE_WHEEL_UP);

   menu_display_coords_array_reset();

   zui->tmp_block.carr.coords.vertices = 0;

   menu_display_font_bind_block((font_data_t*)zui->font, &zui->tmp_block);

   menu_display_push_quad(zui->width, zui->height, zui_bg_screen,
         0, 0, zui->width, zui->height);
   menu_display_snow(zui->width, zui->height);

   switch (zarch_layout)
   {
      case LAY_HOME:
         if (zarch_zui_render_sidebar(zui))
            return;
         if (zarch_zui_render_lay_root(zui))
            return;
         break;
      case LAY_SETTINGS:
         zarch_zui_render_lay_settings(zui);
         break;
      case LAY_PICK_CORE:
         if (zarch_zui_render_sidebar(zui))
            return;
         if (zarch_zui_render_pick_core(zui))
            return;
         break;
   }

   if (settings->menu.mouse.enable)
      zarch_zui_draw_cursor(
            zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_X),
            zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_Y));
         

   if (!zarch_zui_input_state(zui, MENU_ZARCH_PRESSED))
      zui->item.active = 0;
   else if (zui->item.active == 0)
      zui->item.active = -1;

   menu_display_blend_begin();
   
   draw.x           = 0;
   draw.y           = 0;
   draw.width       = zui->width;
   draw.height      = zui->height;
   draw.coords      = (struct video_coords*)ca;
   draw.matrix_data = &zui->mvp;
   draw.texture     = menu_display_white_texture;
   draw.prim_type   = MENU_DISPLAY_PRIM_TRIANGLES;
   draw.pipeline.id = 0;

   menu_display_draw(&draw);
   menu_display_blend_end();

   memset(&draw, 0, sizeof(menu_display_ctx_draw_t));

   coord_draw.ptr       = NULL;

   menu_display_get_tex_coords(&coord_draw);

   draw.width              = zui->width;
   draw.height             = zui->height;
   draw.texture            = zui->textures.bg;
   draw.color              = &coord_color[0];
   draw.vertex             = NULL;
   draw.tex_coord          = coord_draw.ptr;
   draw.vertex_count       = 4;
   draw.prim_type          = MENU_DISPLAY_PRIM_TRIANGLESTRIP;

   if (!menu_display_libretro_running() && draw.texture)
      draw.color             = &coord_color2[0];

   menu_display_blend_begin();
   draw.x              = 0;
   draw.y              = 0;
   menu_display_draw_bg(&draw);
   menu_display_draw(&draw);
   menu_display_blend_end();

   zui->rendering = false;

   menu_display_font_flush_block((font_data_t*)zui->font);
   menu_display_unset_viewport();
}
Example #3
0
static void zarch_frame(void)
{
   unsigned i;
   float coord_color[16];
   float coord_color2[16];
   zui_t *zui           = NULL;
   const struct font_renderer *font_driver = NULL;
   driver_t *driver     = driver_get_ptr();
   settings_t *settings = config_get_ptr();
   menu_handle_t *menu  = menu_driver_get_ptr();
   
   if (!menu)
      return;

   (void)driver;
   
   zui      = (zui_t*)menu->userdata;
   zui->menu = menu;

   video_driver_get_size(&zui->width, &zui->height);

   menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
   menu_display_ctl(MENU_DISPLAY_CTL_FONT_BUF, &zui->fb_buf);

   for (i = 0; i < 16; i++)
   {
      coord_color[i]  = 0;
      coord_color2[i] = 2.0f;

      if (i == 3 || i == 7 || i == 11 || i == 15)
      {
         coord_color[i]  = 0.10f;
         coord_color2[i] = 0.10f;
      }
   }

   zui->rendering = true;
   zui->hash      = 0;
   zui->item.hot  = 0;

   /* why do i need this? */
   zui->mouse.wheel = menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN) - 
      menu_input_mouse_state(MENU_MOUSE_WHEEL_UP);

   zui->ca.coords.vertices = 0;

   zui->tmp_block.carr.coords.vertices = 0;

   font_driver = driver->font_osd_driver;

   menu_display_font_bind_block(zui->menu, font_driver, &zui->tmp_block);

   zarch_zui_push_quad(zui->width, zui->height, ZUI_BG_SCREEN, &zui->ca, 0, 0, zui->width, zui->height);
   zarch_zui_snow(zui, &zui->ca, zui->width, zui->height);

   switch (layout)
   {
      case LAY_HOME:
         if (zarch_zui_render_sidebar(zui))
            return;
         if (zarch_zui_render_lay_root(zui))
            return;
         break;
      case LAY_SETTINGS:
         zarch_zui_render_lay_settings(zui);
         break;
      case LAY_PICK_CORE:
         if (zarch_zui_render_sidebar(zui))
            return;
         if (zarch_zui_render_pick_core(zui))
            return;
         break;
   }

   if (settings->menu.mouse.enable)
      zarch_zui_draw_cursor(zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_X), zarch_zui_input_state(zui, MENU_ZARCH_MOUSE_Y));
         

   if (!zarch_zui_input_state(zui, MENU_ZARCH_PRESSED))
      zui->item.active = 0;
   else if (zui->item.active == 0)
      zui->item.active = -1;

   menu_display_blend_begin();

   menu_display_draw(
         0,
         0,
         zui->width,
         zui->height,
         (struct gfx_coords*)&zui->ca,
         &zui->mvp, zui->textures.white,
         MENU_DISPLAY_PRIM_TRIANGLES);

   menu_display_blend_end();

   menu_display_draw_bg(
         zui->width, zui->height,
         zui->textures.bg.id, 0.75f, false,
         &coord_color[0],   &coord_color2[0],
         NULL, menu_display_get_tex_coords(), 4,
         MENU_DISPLAY_PRIM_TRIANGLESTRIP);

   menu_display_font_flush_block(zui->menu, driver->font_osd_driver);

   zui->rendering = false;

   menu_display_ctl(MENU_DISPLAY_CTL_UNSET_VIEWPORT, NULL);
}