Example #1
0
void LandscapePropertyControl::ReadFrom(SceneNode * sceneNode)
{
	NodesPropertyControl::ReadFrom(sceneNode);

    LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (sceneNode);
	DVASSERT(landscape);

    propertyList->AddSection("property.landscape.landscape", GetHeaderState("property.landscape.landscape", true));
    
    propertyList->AddFloatProperty("property.landscape.size", PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->AddFloatProperty("property.landscape.height", PropertyList::PROPERTY_IS_EDITABLE); 
    Vector3 size(445.0f, 445.0f, 50.f);
    AABBox3 bbox = landscape->GetBoundingBox();
    AABBox3 emptyBox;
    if((emptyBox.min != bbox.min) && (emptyBox.max != bbox.max))
    {
        AABBox3 transformedBox;
        bbox.GetTransformedBox(landscape->GetWorldTransform(), transformedBox);
        size = transformedBox.max - transformedBox.min;
    }
    propertyList->SetFloatPropertyValue("property.landscape.size", size.x);
    propertyList->SetFloatPropertyValue("property.landscape.height", size.z);

    propertyList->AddComboProperty("property.landscape.tilemode", tiledModes);
    propertyList->SetComboPropertyIndex("property.landscape.tilemode", landscape->GetTiledShaderMode());

    propertyList->AddFilepathProperty("property.landscape.heightmap", ".png;.heightmap", false, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->SetFilepathPropertyValue("property.landscape.heightmap", landscape->GetHeightmapPathname());
    
    
    propertyList->AddSubsection("property.landscape.subsection.textures");
    AddFilepathProperty(String("property.landscape.texture.color"), String(".png;.pvr"), LandscapeNode::TEXTURE_COLOR);
    AddFilepathProperty(String("property.landscape.texture.tile0"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE0);
    AddFilepathProperty(String("property.landscape.texture.tile1"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE1);
    AddFilepathProperty(String("property.landscape.texture.tile2"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE2);
    AddFilepathProperty(String("property.landscape.texture.tile3"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE3);
    AddFilepathProperty(String("property.landscape.texture.tilemask"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE_MASK);
    AddFilepathProperty(String("property.landscape.texture.tiledtexture"), String(".png;.pvr"), LandscapeNode::TEXTURE_TILE_FULL);
    propertyList->AddMessageProperty(String("property.landscape.generatefulltiled"), 
                                     Message(this, &LandscapePropertyControl::GenerateFullTiledTexture));

    propertyList->AddSubsection("property.landscape.subsection.build_mask");
    propertyList->AddFilepathProperty("property.landscape.lightmap", String(".png;.pvr"), true, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->AddFilepathProperty("property.landscape.alphamask", String(".png;.pvr"), true, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->SetFilepathPropertyValue("property.landscape.lightmap", String(""));
    propertyList->SetFilepathPropertyValue("property.landscape.alphamask", String(""));

    
    propertyList->AddBoolProperty("property.landscape.showgrid", PropertyList::PROPERTY_IS_EDITABLE);
    bool showGrid =  (0 != (landscape->GetDebugFlags() & SceneNode::DEBUG_DRAW_GRID));
    propertyList->SetBoolPropertyValue("property.landscape.showgrid", showGrid);
    

	propertyList->AddIntProperty("lightmap.size");
	propertyList->SetIntPropertyValue("lightmap.size", currentSceneNode->GetCustomProperties()->GetInt32("lightmap.size", 1024));

    propertyList->AddFloatProperty("property.landscape.texture0.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).x);
    propertyList->AddFloatProperty("property.landscape.texture0.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).y);
    
    propertyList->AddFloatProperty("property.landscape.texture1.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).x);
    propertyList->AddFloatProperty("property.landscape.texture1.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).y);

    propertyList->AddFloatProperty("property.landscape.texture2.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).x);
    propertyList->AddFloatProperty("property.landscape.texture2.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).y);
    
    propertyList->AddFloatProperty("property.landscape.texture3.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).x);
    propertyList->AddFloatProperty("property.landscape.texture3.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).y);
    
    ControlsFactory::AddFogSubsection(propertyList, landscape->IsFogEnabled(), landscape->GetFogDensity(), landscape->GetFogColor());
}
Example #2
0
void MeshInstancePropertyControl::ReadFrom(Entity * sceneNode)
{
	NodesPropertyControl::ReadFrom(sceneNode);

    MeshInstanceNode *mesh = dynamic_cast<MeshInstanceNode *> (sceneNode);
	DVASSERT(mesh);

    propertyList->AddSection("property.meshinstance.meshinstance", GetHeaderState("property.meshinstance.meshinstance", true));
        
    //BBOX
    AABBox3 bbox = mesh->GetBoundingBox();
    AABBox3 transformedBox;
    bbox.GetTransformedBox(mesh->GetWorldTransform(), transformedBox);
    
    propertyList->AddStringProperty("property.meshinstance.bboxmin", PropertyList::PROPERTY_IS_READ_ONLY);
    propertyList->AddStringProperty("property.meshinstance.bboxmax", PropertyList::PROPERTY_IS_READ_ONLY);
    
    propertyList->SetStringPropertyValue("property.meshinstance.bboxmin", Format("%0.2f, %0.2f, %0.2f", 
                                                            transformedBox.min.x, transformedBox.min.y, transformedBox.min.z));
    propertyList->SetStringPropertyValue("property.meshinstance.bboxmax", Format("%0.2f, %0.2f, %0.2f", 
                                                            transformedBox.max.x, transformedBox.max.y, transformedBox.max.z));
    
    materials.clear();
    materialNames.clear();

	if(workingScene)
	{
		workingScene->GetDataNodes(materials);
	}

    int32 matCount = (int32)materials.size();
    for(int32 i = 0; i < matCount; ++i)
    {
        Material *mat = materials[i];
        materialNames.push_back(mat->GetName());
    }
    
    Vector<PolygonGroupWithMaterial*> polygroups = mesh->GetPolygonGroups();
    for(int32 i = 0; i < (int32)polygroups.size(); ++i)
    {
        PolygonGroup *pg = polygroups[i]->GetPolygonGroup();
        
        String fieldName = Format("PolygonGroup #%d", i);
        propertyList->AddSection(fieldName, GetHeaderState(fieldName, true));

        int32 vertexFormat = pg->GetFormat();
        
        String keyPrefix = Format("#%d", i);
        propertyList->AddBoolProperty(keyPrefix + ". fmt.NORMAL", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.NORMAL", 0 != (vertexFormat & EVF_NORMAL));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.COLOR", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.COLOR", 0 != (vertexFormat & EVF_COLOR));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.TEXCOORD0", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.TEXCOORD0", 0 != (vertexFormat & EVF_TEXCOORD0));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.TEXCOORD1", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.TEXCOORD1", 0 != (vertexFormat & EVF_TEXCOORD1));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.TEXCOORD2", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.TEXCOORD2", 0 != (vertexFormat & EVF_TEXCOORD2));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.TEXCOORD3", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.TEXCOORD3", 0 != (vertexFormat & EVF_TEXCOORD3));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.TANGENT", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.TANGENT", 0 != (vertexFormat & EVF_TANGENT));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.BINORMAL", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.BINORMAL", 0 != (vertexFormat & EVF_BINORMAL));
        
        propertyList->AddBoolProperty(keyPrefix + ". fmt.JOINTWEIGHT", PropertyList::PROPERTY_IS_EDITABLE);
        propertyList->SetBoolPropertyValue(keyPrefix + ". fmt.JOINTWEIGHT", 0 != (vertexFormat & EVF_JOINTWEIGHT));

		propertyList->AddIntProperty(keyPrefix + ".lightmap.size");
		propertyList->SetIntPropertyValue(keyPrefix + ".lightmap.size", currentSceneNode->GetCustomProperties()->GetInt32(keyPrefix + ".lightmap.size", 128));
        
        
        if(matCount && !createNodeProperties)
        {
            String comboName = keyPrefix + ". Material";
            propertyList->AddComboProperty(comboName, materialNames);
            
            if(polygroups[i]->GetMaterial())
            {
                String meshMatName = polygroups[i]->GetMaterial()->GetName();
                for(int32 iMat = 0; iMat < (int32)materials.size(); ++iMat)
                {
                    if(meshMatName == materialNames[iMat])
                    {
                        propertyList->SetComboPropertyIndex(comboName, iMat);
                        break;
                    }
                }
            }
            else
            {
                propertyList->SetComboPropertyIndex(comboName, 0);
            }
            
            propertyList->AddMessageProperty("property.meshinstance.editmaterial", 
                                             Message(this, &MeshInstancePropertyControl::OnGo2Materials, polygroups[i]->GetMaterial()));

        }
        propertyList->AddMessageProperty("property.meshinstance.showtriangles", 
                                         Message(this, &MeshInstancePropertyControl::OnShowTexture, pg));
        
    }

	propertyList->AddSection("property.meshinstance.dynamicshadow", GetHeaderState("property.meshinstance.dynamicshadow", true));
	
	propertyList->AddBoolProperty("property.meshinstance.dynamicshadow.enable");
	propertyList->SetBoolPropertyValue("property.meshinstance.dynamicshadow.enable", currentSceneNode->GetCustomProperties()->GetBool("property.meshinstance.dynamicshadow.enable", false));

	propertyList->AddMessageProperty("property.meshinstance.dynamicshadow.converttovolume", Message(this, &MeshInstancePropertyControl::OnConvertToShadowVolume));
}
void LandscapePropertyControl::ReadFrom(SceneNode * sceneNode)
{
	NodesPropertyControl::ReadFrom(sceneNode);

	LandscapeNode *landscape = GetLandscape();
	if (!landscape)
		return;

    propertyList->AddSection("property.landscape.landscape", GetHeaderState("property.landscape.landscape", true));
    
    propertyList->AddFloatProperty("property.landscape.size", PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->AddFloatProperty("property.landscape.height", PropertyList::PROPERTY_IS_EDITABLE); 
    Vector3 size(445.0f, 445.0f, 50.f);
    AABBox3 bbox = landscape->GetBoundingBox();
    AABBox3 emptyBox;
    if((emptyBox.min != bbox.min) && (emptyBox.max != bbox.max))
    {
        AABBox3 transformedBox;
        bbox.GetTransformedBox(*landscape->GetWorldTransformPtr(), transformedBox);
        size = transformedBox.max - transformedBox.min;
    }
    propertyList->SetFloatPropertyValue("property.landscape.size", size.x);
    propertyList->SetFloatPropertyValue("property.landscape.height", size.z);

    propertyList->AddComboProperty("property.landscape.tilemode", tiledModes);
    propertyList->SetComboPropertyIndex("property.landscape.tilemode", landscape->GetTiledShaderMode());

    propertyList->AddFilepathProperty("property.landscape.heightmap", ".png;.heightmap", false, PropertyList::PROPERTY_IS_EDITABLE);
    propertyList->SetFilepathPropertyValue("property.landscape.heightmap", landscape->GetHeightmapPathname());
    
    
    propertyList->AddSubsection("property.landscape.subsection.textures");
    AddFilepathProperty(String("property.landscape.texture.color"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_COLOR);
    AddFilepathProperty(String("property.landscape.texture.tile0"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE0);
    AddFilepathProperty(String("property.landscape.texture.tile1"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE1);
    AddFilepathProperty(String("property.landscape.texture.tile2"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE2);
    AddFilepathProperty(String("property.landscape.texture.tile3"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE3);
    AddFilepathProperty(String("property.landscape.texture.tilemask"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE_MASK);
    AddFilepathProperty(String("property.landscape.texture.tiledtexture"), TextureDescriptor::GetSupportedTextureExtensions(), LandscapeNode::TEXTURE_TILE_FULL);

    propertyList->AddColorProperty("property.landscape.texture.tilecolor0");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor0", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE0));
    
    propertyList->AddColorProperty("property.landscape.texture.tilecolor1");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor1", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE1));
    
    propertyList->AddColorProperty("property.landscape.texture.tilecolor2");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor2", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE2));
    
    propertyList->AddColorProperty("property.landscape.texture.tilecolor3");
    propertyList->SetColorPropertyValue("property.landscape.texture.tilecolor3", landscape->GetTileColor(LandscapeNode::TEXTURE_TILE3));

    propertyList->AddMessageProperty(String("property.landscape.generatefulltiled"),
                                     Message(this, &LandscapePropertyControl::GenerateFullTiledTexture));

    propertyList->AddMessageProperty(String("property.landscape.saveheightmaptopng"),
                                     Message(this, &LandscapePropertyControl::SaveHeightmapToPng));


    propertyList->AddBoolProperty("property.landscape.showgrid", PropertyList::PROPERTY_IS_EDITABLE);
    
    // RETURN TO THIS CODE LATER
    // bool showGrid =  (0 != (landscape->GetDebugFlags() & DebugRenderComponent::DEBUG_DRAW_GRID));
    bool showGrid = false;
    propertyList->SetBoolPropertyValue("property.landscape.showgrid", showGrid);
    

	propertyList->AddIntProperty("lightmap.size");
	propertyList->SetIntPropertyValue("lightmap.size", currentSceneNode->GetCustomProperties()->GetInt32("lightmap.size", 1024));

    propertyList->AddFloatProperty("property.landscape.texture0.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).x);
    propertyList->AddFloatProperty("property.landscape.texture0.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture0.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE0).y);
    
    propertyList->AddFloatProperty("property.landscape.texture1.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).x);
    propertyList->AddFloatProperty("property.landscape.texture1.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture1.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE1).y);

    propertyList->AddFloatProperty("property.landscape.texture2.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).x);
    propertyList->AddFloatProperty("property.landscape.texture2.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture2.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE2).y);
    
    propertyList->AddFloatProperty("property.landscape.texture3.tilex");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tilex", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).x);
    propertyList->AddFloatProperty("property.landscape.texture3.tiley");
    propertyList->SetFloatPropertyValue("property.landscape.texture3.tiley", landscape->GetTextureTiling(LandscapeNode::TEXTURE_TILE3).y);
    
    ControlsFactory::AddFogSubsection(propertyList, landscape->IsFogEnabled(), landscape->GetFogDensity(), landscape->GetFogColor());
}