S_Chair::S_Chair( ) { AABox* aaBox = new AABox; aaBox->SetSize( 2.0f, 2.0f, 2.0f ); // CTODO: make better approximation aaBox->SetMass( 0.0f ); SetCollide( aaBox ); }
S_Chicken::S_Chicken( ) { AABox* aabox = new AABox; aabox->SetSize( CHICKEN_WIDTH_DEPTH, CHICKEN_HEIGHT, CHICKEN_WIDTH_DEPTH ); SetCollide( aabox ); Force* force = new Force; force->SetMaxVelocity( 3.0f ); SetMoveForce( force ); }