static void Load_AIPL() { /* Free all current data */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL); } CompanyID index; while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) { if (index >= MAX_COMPANIES) SlErrorCorrupt("Too many AI configs"); _ai_saveload_is_random = 0; _ai_saveload_version = -1; SlObject(NULL, _ai_company); if (_networking && !_network_server) { if (Company::IsValidAiID(index)) AIInstance::LoadEmpty(); continue; } AIConfig *config = AIConfig::GetConfig(index, AIConfig::SSS_FORCE_GAME); if (StrEmpty(_ai_saveload_name)) { /* A random AI. */ config->Change(NULL, -1, false, true); } else { config->Change(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random); if (!config->HasScript()) { /* No version of the AI available that can load the data. Try to load the * latest version of the AI instead. */ config->Change(_ai_saveload_name, -1, false, _ai_saveload_is_random); if (!config->HasScript()) { if (strcmp(_ai_saveload_name, "%_dummy") != 0) { DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); DEBUG(script, 0, "A random other AI will be loaded in its place."); } else { DEBUG(script, 0, "The savegame had no AIs available at the time of saving."); DEBUG(script, 0, "A random available AI will be loaded now."); } } else { DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as he was not the * writer of the saveload data in the first place */ _ai_saveload_version = -1; } } config->StringToSettings(_ai_saveload_settings); /* Start the AI directly if it was active in the savegame */ if (Company::IsValidAiID(index)) { AI::StartNew(index, false); AI::Load(index, _ai_saveload_version); } } }
/* static */ void AI::StartNew(CompanyID company, bool rerandomise_ai) { assert(Company::IsValidID(company)); /* Clients shouldn't start AIs */ if (_networking && !_network_server) return; AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME); AIInfo *info = config->GetInfo(); if (info == NULL || (rerandomise_ai && config->IsRandom())) { info = AI::scanner_info->SelectRandomAI(); assert(info != NULL); /* Load default data and store the name in the settings */ config->Change(info->GetName(), -1, false, true); } Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE); Company *c = Company::Get(company); c->ai_info = info; assert(c->ai_instance == NULL); c->ai_instance = new AIInstance(); c->ai_instance->Initialize(info); cur_company.Restore(); InvalidateWindowData(WC_AI_DEBUG, 0, -1); return; }