MDNode *MDNode::getMostGenericFPMath(MDNode *A, MDNode *B) { if (!A || !B) return NULL; APFloat AVal = cast<ConstantFP>(A->getOperand(0))->getValueAPF(); APFloat BVal = cast<ConstantFP>(B->getOperand(0))->getValueAPF(); if (AVal.compare(BVal) == APFloat::cmpLessThan) return A; return B; }
// Walk forwards down the list of seen instructions, so we visit defs before // uses. void Float2IntPass::walkForwards() { for (auto &It : reverse(SeenInsts)) { if (It.second != unknownRange()) continue; Instruction *I = It.first; std::function<ConstantRange(ArrayRef<ConstantRange>)> Op; switch (I->getOpcode()) { // FIXME: Handle select and phi nodes. default: case Instruction::UIToFP: case Instruction::SIToFP: llvm_unreachable("Should have been handled in walkForwards!"); case Instruction::FAdd: case Instruction::FSub: case Instruction::FMul: Op = [I](ArrayRef<ConstantRange> Ops) { assert(Ops.size() == 2 && "its a binary operator!"); auto BinOp = (Instruction::BinaryOps) I->getOpcode(); return Ops[0].binaryOp(BinOp, Ops[1]); }; break; // // Root-only instructions - we'll only see these if they're the // first node in a walk. // case Instruction::FPToUI: case Instruction::FPToSI: Op = [I](ArrayRef<ConstantRange> Ops) { assert(Ops.size() == 1 && "FPTo[US]I is a unary operator!"); // Note: We're ignoring the casts output size here as that's what the // caller expects. auto CastOp = (Instruction::CastOps)I->getOpcode(); return Ops[0].castOp(CastOp, MaxIntegerBW+1); }; break; case Instruction::FCmp: Op = [](ArrayRef<ConstantRange> Ops) { assert(Ops.size() == 2 && "FCmp is a binary operator!"); return Ops[0].unionWith(Ops[1]); }; break; } bool Abort = false; SmallVector<ConstantRange,4> OpRanges; for (Value *O : I->operands()) { if (Instruction *OI = dyn_cast<Instruction>(O)) { assert(SeenInsts.find(OI) != SeenInsts.end() && "def not seen before use!"); OpRanges.push_back(SeenInsts.find(OI)->second); } else if (ConstantFP *CF = dyn_cast<ConstantFP>(O)) { // Work out if the floating point number can be losslessly represented // as an integer. // APFloat::convertToInteger(&Exact) purports to do what we want, but // the exactness can be too precise. For example, negative zero can // never be exactly converted to an integer. // // Instead, we ask APFloat to round itself to an integral value - this // preserves sign-of-zero - then compare the result with the original. // const APFloat &F = CF->getValueAPF(); // First, weed out obviously incorrect values. Non-finite numbers // can't be represented and neither can negative zero, unless // we're in fast math mode. if (!F.isFinite() || (F.isZero() && F.isNegative() && isa<FPMathOperator>(I) && !I->hasNoSignedZeros())) { seen(I, badRange()); Abort = true; break; } APFloat NewF = F; auto Res = NewF.roundToIntegral(APFloat::rmNearestTiesToEven); if (Res != APFloat::opOK || NewF.compare(F) != APFloat::cmpEqual) { seen(I, badRange()); Abort = true; break; } // OK, it's representable. Now get it. APSInt Int(MaxIntegerBW+1, false); bool Exact; CF->getValueAPF().convertToInteger(Int, APFloat::rmNearestTiesToEven, &Exact); OpRanges.push_back(ConstantRange(Int)); } else { llvm_unreachable("Should have already marked this as badRange!"); } } // Reduce the operands' ranges to a single range and return. if (!Abort) seen(I, Op(OpRanges)); } }