bool APowerupGiver::Use (bool pickup)
{
	if (PowerupType == NULL) return true;	// item is useless

	APowerup *power = static_cast<APowerup *> (Spawn (PowerupType, 0, 0, 0, NO_REPLACE));

	if (EffectTics != 0)
	{
		power->EffectTics = EffectTics;
	}
	if (BlendColor != 0)
	{
		power->BlendColor = BlendColor;
	}
	if (Mode != NAME_None)
	{
		power->Mode = Mode;
	}
	if (Strength != 0)
	{
		power->Strength = Strength;
	}

	power->ItemFlags |= ItemFlags & (IF_ALWAYSPICKUP|IF_ADDITIVETIME);
	if (power->CallTryPickup (Owner))
	{
		return true;
	}
	power->GoAwayAndDie ();
	return false;
}
Example #2
0
bool APowerupGiver::Use (bool pickup)
{
	if (PowerupType == NULL) return true;	// item is useless
	if (Owner == nullptr) return true;

	APowerup *power = static_cast<APowerup *> (Spawn (PowerupType));

	if (EffectTics != 0)
	{
		power->EffectTics = EffectTics;
	}
	if (BlendColor != 0)
	{
		if (BlendColor != MakeSpecialColormap(65535)) power->BlendColor = BlendColor;
		else power->BlendColor = 0;
	}
	if (Mode != NAME_None)
	{
		power->Mode = Mode;
	}
	if (Strength != 0)
	{
		power->Strength = Strength;
	}

	power->ItemFlags |= ItemFlags & (IF_ALWAYSPICKUP|IF_ADDITIVETIME|IF_NOTELEPORTFREEZE);
	if (power->CallTryPickup (Owner))
	{
		return true;
	}
	power->GoAwayAndDie ();
	return false;
}
Example #3
0
bool APowerupGiver::Use (bool pickup)
{
	APowerup *power = static_cast<APowerup *> (Spawn (PowerupType, 0, 0, 0));

	power->ItemFlags |= ItemFlags & IF_ALWAYSPICKUP;
	if (power->TryPickup (Owner))
	{
		if (EffectTics != 0)
		{
			power->EffectTics = EffectTics;
		}
		if (BlendColor != 0)
		{
			power->BlendColor = BlendColor;
		}
		return true;
	}
	power->GoAwayAndDie ();
	return false;
}