/*
  * Checks that the second argument of a piecewise returns a boolean
  *
  * If not, an error message is logged.
  */
void 
PieceBooleanMathCheck::checkPiece (const Model& m, const ASTNode& node, 
                                        const SBase & sb)
{
  unsigned int numChildren = node.getNumChildren();
  unsigned int numPieces = numChildren;

  if ((numChildren % 2) != 0) numPieces--;

  for (unsigned int n = 1; n < numPieces; n += 2)
  {
    // if we have a mangled node for some reason
    // usually we have read an incorrect node 
    // need to be sure there is a child
    // NOTE: piecewise hits this issue because old behaviour
    // meant it lost the piece and otherwise qualifiers
    ASTNode * child = node.getChild(n);
    
    if (child != NULL)
    {
      // need to pass the model here in case we have used a functionDefinition
      // as the piece child
      if (!child->returnsBoolean(&m))
      {
        logMathConflict(node, sb);
      }
    }
  }
    
}
Example #2
0
/*
  * Checks that the second argument of a piecewise returns a boolean
  *
  * If not, an error message is logged.
  */
void 
PieceBooleanMathCheck::checkPiece (const Model&, const ASTNode& node, 
                                        const SBase & sb)
{
  unsigned int numChildren = node.getNumChildren();
  unsigned int numPieces = numChildren;

#ifdef LIBSBML_USE_LEGACY_MATH
  if ((numChildren % 2) != 0) numPieces--;
#else
  numPieces = 2 * node.getNumPiece();
  if (numPieces > numChildren)
  {
    // the piecewise is not correct
    return;
  }
#endif

  for (unsigned int n = 1; n < numPieces; n += 2)
  {
    // if we have a mangled node for some reason
    // usually we have read an incorrect node 
    // need to be sure there is a child
    // NOTE: piecewise hits this issue because old behaviour
    // meant it lost the piece and otherwise qualifiers
    ASTNode * child = node.getChild(n);
    
    if (child != NULL)
    {
      if (!child->returnsBoolean())
      {
        logMathConflict(node, sb);
      }
    }
  }
    
}