void ASCharacter::DestroyInventory()
{
	if (Role < ROLE_Authority)
	{	
		return;
	}

	for (int32 i = Inventory.Num() - 1; i >= 0; i--)
	{
		ASWeapon* Weapon = Inventory[i];
		if (Weapon)
		{
			RemoveWeapon(Weapon);
			Weapon->Destroy();
		}
	}
}