void TrillSegment::layout() { if (staff()) setMag(staff()->mag(tick())); if (isSingleType() || isBeginType()) { Accidental* a = trill()->accidental(); if (a) { a->layout(); a->setMag(a->mag() * .6); qreal _spatium = spatium(); a->setPos(_spatium * 1.3, -2.2 * _spatium); a->setParent(this); } switch (trill()->trillType()) { case Trill::Type::TRILL_LINE: symbolLine(SymId::ornamentTrill, SymId::wiggleTrill); break; case Trill::Type::PRALLPRALL_LINE: symbolLine(SymId::wiggleTrill, SymId::wiggleTrill); break; case Trill::Type::UPPRALL_LINE: symbolLine(SymId::ornamentBottomLeftConcaveStroke, SymId::ornamentZigZagLineNoRightEnd, SymId::ornamentZigZagLineWithRightEnd); break; case Trill::Type::DOWNPRALL_LINE: symbolLine(SymId::ornamentLeftVerticalStroke, SymId::ornamentZigZagLineNoRightEnd, SymId::ornamentZigZagLineWithRightEnd); break; } } else symbolLine(SymId::wiggleTrill, SymId::wiggleTrill); autoplaceSpannerSegment(); }
void TrillSegment::layout() { if (autoplace()) setUserOff(QPointF()); if (staff()) setMag(staff()->mag(tick())); if (isSingleType() || isBeginType()) { Accidental* a = trill()->accidental(); if (a) { a->layout(); a->setMag(a->mag() * .6); qreal _spatium = spatium(); a->setPos(_spatium * 1.3, -2.2 * _spatium); a->setParent(this); } switch (trill()->trillType()) { case Trill::Type::TRILL_LINE: symbolLine(SymId::ornamentTrill, SymId::wiggleTrill); break; case Trill::Type::PRALLPRALL_LINE: symbolLine(SymId::wiggleTrill, SymId::wiggleTrill); break; case Trill::Type::UPPRALL_LINE: symbolLine(SymId::ornamentBottomLeftConcaveStroke, SymId::ornamentZigZagLineNoRightEnd, SymId::ornamentZigZagLineWithRightEnd); break; case Trill::Type::DOWNPRALL_LINE: symbolLine(SymId::ornamentLeftVerticalStroke, SymId::ornamentZigZagLineNoRightEnd, SymId::ornamentZigZagLineWithRightEnd); break; } } else symbolLine(SymId::wiggleTrill, SymId::wiggleTrill); if (parent()) { qreal yo = score()->styleP(trill()->placeBelow() ? Sid::trillPosBelow : Sid::trillPosAbove); rypos() = yo; if (autoplace()) { qreal minDistance = spatium(); Shape s1 = shape().translated(pos()); if (trill()->placeAbove()) { qreal d = system()->topDistance(staffIdx(), s1); if (d > -minDistance) rUserYoffset() = -d - minDistance; } else { qreal d = system()->bottomDistance(staffIdx(), s1); if (d > -minDistance) rUserYoffset() = d + minDistance; } } } }