ActorValueInfo * GetActorValueInfoByID(StaticFunctionTag * base, UInt32 actorValue)
{
    ActorValueList * avList = ActorValueList::GetSingleton();
    if(!avList)
        return NULL;

    return avList->GetActorValue(actorValue);
}
ActorValueInfo * GetActorValueInfoByName(StaticFunctionTag * base, BSFixedString avName)
{
    UInt32 actorValue = LookupActorValueByName(avName.data);
    ActorValueList * avList = ActorValueList::GetSingleton();
    if(!avList)
        return NULL;

    return avList->GetActorValue(actorValue);
}
	BSFixedString GetResistance(EffectSetting* thisEffect)
	{
		if(!thisEffect)
			return "";

		ActorValueList * avList = ActorValueList::GetSingleton();
		if(!avList)
			return "";

		ActorValueInfo * info = avList->GetActorValue(thisEffect->properties.resistance);
		if(!info)
			return "";

		return info->name;
	}