void CreateCameraBox(Game *pGame) { Vector3 pos; pos.x = 0; pos.y = 0; pos.z = 0; GameObject *pObj = pGame->CreateObject(pos,Quaternion(pos.x,0,0,0),"testent",eStaticMeshObject,false); // render mesh component OgreRenderInstanceComponent *pORC = dynamic_cast<OgreRenderInstanceComponent *>(pGame->CreateComponent(GameComponent::eCom_Render3D)); if (pORC) pORC->Create("Box01.mesh",pObj,true); pObj->AddComponent(pORC); // animation handler component AnimationComponent *pAnim = dynamic_cast<AnimationComponent *>(pGame->CreateComponent(GameComponent::eCom_SimpleAnimation)); pAnim->setParent(pObj); pAnim->Init(0.001f); pObj->AddComponent(pAnim); pGame->AddGob(pObj); // path controller component PathCameraComponent *pPath = dynamic_cast<PathCameraComponent *>(pGame->CreateComponent(GameComponent::eCom_PathCameraController)); if(pPath) { pObj->AddComponent(pPath); pPath->Init(); } }
void CreateRandomRobot(Game *pGame) { Vector3 pos = pGame->getRandomVector(2000.0f); GameObject *pRobot = pGame->CreateObject(pos,Quaternion(1,0,0,0),"testent",eStaticMeshObject,false); OgreRenderInstanceComponent *pORC = dynamic_cast<OgreRenderInstanceComponent *>(pGame->CreateComponent(GameComponent::eCom_Render3D)); if (pORC) pORC->Create("robot.mesh",pRobot,true); pRobot->AddComponent(pORC); MoverComponent *pMover = dynamic_cast<MoverComponent *>(pGame->CreateComponent(GameComponent::eCom_SimpleMover)); pMover->setParent(pRobot); pMover->Init(1000.0f,70.0f,40.0f,pos,1.5f,true); pRobot->AddComponent(pMover); AnimationComponent *pAnim = dynamic_cast<AnimationComponent *>(pGame->CreateComponent(GameComponent::eCom_SimpleAnimation)); pAnim->setParent(pRobot); pAnim->Init(0.001f); pRobot->AddComponent(pAnim); // a selector component, this allows a gameobject to know wether its selected or not SelectionComponent *pSelect = dynamic_cast<SelectionComponent *>(pGame->CreateComponent(GameComponent::eCom_SimpleSelection)); pSelect->setParent(pRobot); pSelect->Init(); pRobot->AddComponent(pSelect); pGame->AddGob(pRobot); }