Example #1
0
    void AnimationAffector::end(long long dt, long long age) {
        W_UNUSED(dt); W_UNUSED(age);

        if(priv->restoreOriginal) {
            sprite->texture(priv->originalTexture);
            sprite->frame(priv->originalFrame.x(), priv->originalFrame.y());
        } else {
            AnimationFrame f = priv->animation->last();
            sprite->texture(f.texture());
            sprite->frame(f.frame().x(), f.frame().y());
        }
    }
Example #2
0
    void AnimationAffector::animate(long long dt, long long age) {
        W_UNUSED(age);

        priv->dt += dt;
        while(priv->dt > priv->animation->delay() && priv->currentFrame < priv->animation->frames()) {
            AnimationFrame f = priv->animation->frame(priv->currentFrame); 

            sprite->texture(f.texture());
            sprite->frame(f.frame().x(), f.frame().y());

            priv->currentFrame++;
            priv->dt -= priv->animation->delay();
        }
    }