/*! \brief Checks whether the (pre-)registered applications are still running. This is necessary, since killed applications don't unregister properly. */ void TRoster::CheckSanity() { BAutolock _(fLock); // not early (pre-)registered applications AppInfoList obsoleteApps; for (AppInfoList::Iterator it = fRegisteredApps.It(); it.IsValid(); ++it) { if (!(*it)->IsRunning()) obsoleteApps.AddInfo(*it); } // remove the apps for (AppInfoList::Iterator it = obsoleteApps.It(); it.IsValid(); ++it) { RemoveApp(*it); delete *it; } obsoleteApps.MakeEmpty(false); // don't delete infos a second time // early pre-registered applications bigtime_t timeLimit = system_time() - kMaximalEarlyPreRegistrationPeriod; for (AppInfoList::Iterator it = fEarlyPreRegisteredApps.It(); it.IsValid(); ++it) { if ((*it)->registration_time < timeLimit) obsoleteApps.AddInfo(*it); } // remove the apps for (AppInfoList::Iterator it = obsoleteApps.It(); it.IsValid(); ++it) { fEarlyPreRegisteredApps.RemoveInfo(*it); delete *it; } obsoleteApps.MakeEmpty(false); // don't delete infos a second time }
/*! \brief Returns lists of applications to be asked to quit on shutdown. \param userApps List of RosterAppInfos identifying the user applications. Those will be ask to quit first. \param systemApps List of RosterAppInfos identifying the system applications (like Tracker and Deskbar), which will be asked to quit after the user applications are gone. \param vitalSystemApps A set of team_ids identifying teams that must not be terminated (app server and registrar). \return \c B_OK, if everything went fine, another error code otherwise. */ status_t TRoster::GetShutdownApps(AppInfoList& userApps, AppInfoList& systemApps, AppInfoList& backgroundApps, hash_set<team_id>& vitalSystemApps) { BAutolock _(fLock); status_t error = B_OK; // get the vital system apps: // * ourself // * kernel team // * app server // * debug server // ourself vitalSystemApps.insert(be_app->Team()); // kernel team team_info teamInfo; if (get_team_info(B_SYSTEM_TEAM, &teamInfo) == B_OK) vitalSystemApps.insert(teamInfo.team); // app server RosterAppInfo* info = fRegisteredApps.InfoFor("application/x-vnd.haiku-app_server"); if (info != NULL) vitalSystemApps.insert(info->team); // debug server info = fRegisteredApps.InfoFor("application/x-vnd.haiku-debug_server"); if (info != NULL) vitalSystemApps.insert(info->team); // populate the other groups for (AppInfoList::Iterator it(fRegisteredApps.It()); RosterAppInfo* info = *it; ++it) { if (vitalSystemApps.find(info->team) == vitalSystemApps.end()) { RosterAppInfo* clonedInfo = info->Clone(); if (clonedInfo) { if (_IsSystemApp(info)) { if (!systemApps.AddInfo(clonedInfo)) error = B_NO_MEMORY; } else if (info->flags & B_BACKGROUND_APP) { if (!backgroundApps.AddInfo(clonedInfo)) error = B_NO_MEMORY; } else { if (!userApps.AddInfo(clonedInfo)) error = B_NO_MEMORY; } if (error != B_OK) delete clonedInfo; } else error = B_NO_MEMORY; } if (error != B_OK) break; } // Special case, we add the input server to vital apps here so it is // not excluded in the lists above info = fRegisteredApps.InfoFor("application/x-vnd.Be-input_server"); if (info != NULL) vitalSystemApps.insert(info->team); // clean up on error if (error != B_OK) { userApps.MakeEmpty(true); systemApps.MakeEmpty(true); } return error; }