Example #1
0
 //-----------------------------------------------------------------------------
 // Tools::displayArray
 //-----------------------------------------------------------------------------
 std::string Tools::displayArray( const ArrayPtr& arr, int maxCell )
 {
   ArrayIterator begin = arr->begin();
   ArrayIterator end   = arr->end();
   
   return Tools::scanValues( begin, end, maxCell );
 }
Example #2
0
 //-----------------------------------------------------------------------------
 // Tools::displayValues
 //-----------------------------------------------------------------------------
 std::string Tools::displayValues(const ArrayPtr& array) 
 {
   std::cout<<"Entering Tools::displayValues"<<std::endl;
   std::string str;
   ArrayIterator begin = array->begin();
   ArrayIterator end = array->end();
   str = scanValues(begin, end, 15);
   std::cout<<"Leaving Tools::displayValues"<<std::endl;
   return str;
 }
Example #3
0
File: arena.cpp Project: QingYun/kj
Arena::Arena(ArrayPtr<byte> scratch)
    : nextChunkSize(kj::max(sizeof(ChunkHeader), scratch.size())) {
  if (scratch.size() > sizeof(ChunkHeader)) {
    ChunkHeader* chunk = reinterpret_cast<ChunkHeader*>(scratch.begin());
    chunk->end = scratch.end();
    chunk->pos = reinterpret_cast<byte*>(chunk + 1);
    chunk->next = nullptr;  // Never actually observed.

    // Don't place the chunk in the chunk list because it's not ours to delete.  Just make it the
    // current chunk so that we'll allocate from it until it is empty.
    currentChunk = chunk;
  }
}