void ChordRest::layoutArticulations() { if (parent() == 0 || _articulations.isEmpty()) return; qreal _spatium = spatium(); qreal _spStaff = _spatium * staff()->lineDistance(); // scaled to staff line distance for vert. pos. within a staff if (type() == Element::Type::CHORD) { if (_articulations.size() == 1) { static_cast<Chord*>(this)->layoutArticulation(_articulations[0]); return; } if (_articulations.size() == 2) { // // staccato | tenuto + marcato // Articulation* a1 = _articulations[0]; Articulation* a2 = _articulations[1]; ArticulationType st1 = a1->articulationType(); ArticulationType st2 = a2->articulationType(); if ((st2 == ArticulationType::Tenuto || st2 == ArticulationType::Staccato) && (st1 == ArticulationType::Marcato)) { qSwap(a1, a2); qSwap(st1, st2); } if ((st1 == ArticulationType::Tenuto || st1 == ArticulationType::Staccato) && (st2 == ArticulationType::Marcato)) { QPointF pt = static_cast<Chord*>(this)->layoutArticulation(a1); pt.ry() += a1->up() ? -_spStaff * .5 : _spStaff * .5; a2->layout(); a2->setUp(a1->up()); a2->setPos(pt); a2->adjustReadPos(); return; } // // staccato | tenuto + sforzato // if ((st2 == ArticulationType::Tenuto || st2 == ArticulationType::Staccato) && (st1 == ArticulationType::Sforzatoaccent)) { qSwap(a1, a2); qSwap(st1, st2); } if ((st1 == ArticulationType::Tenuto || st1 == ArticulationType::Staccato) && (st2 == ArticulationType::Sforzatoaccent)) { QPointF pt = static_cast<Chord*>(this)->layoutArticulation(a1); pt.ry() += a1->up() ? -_spStaff * .7 : _spStaff * .7; a2->layout(); a2->setUp(a1->up()); a2->setPos(pt); a2->adjustReadPos(); return; } } } qreal x = centerX(); qreal distance0 = score()->styleS(StyleIdx::propertyDistance).val() * _spatium; qreal distance1 = score()->styleS(StyleIdx::propertyDistanceHead).val() * _spatium; qreal distance2 = score()->styleS(StyleIdx::propertyDistanceStem).val() * _spatium; qreal chordTopY = upPos(); // note position of highest note qreal chordBotY = downPos(); // note position of lowest note qreal staffTopY = -distance2; qreal staffBotY = staff()->height() + distance2; // avoid collisions of staff articulations with chord notes: // gap between note and staff articulation is distance0 + 0.5 spatium if (type() == Element::Type::CHORD) { Chord* chord = static_cast<Chord*>(this); Stem* stem = chord->stem(); if (stem) { qreal y = stem->pos().y() + pos().y(); if (up() && stem->stemLen() < 0.0) y += stem->stemLen(); else if (!up() && stem->stemLen() > 0.0) y -= stem->stemLen(); if (beam()) { qreal bw = score()->styleS(StyleIdx::beamWidth).val() * _spatium; y += up() ? -bw : bw; } if (up()) staffTopY = qMin(staffTopY, qreal(y - 0.5 * _spatium)); else staffBotY = qMax(staffBotY, qreal(y + 0.5 * _spatium)); } } staffTopY = qMin(staffTopY, qreal(chordTopY - distance0 - 0.5 * _spatium)); staffBotY = qMax(staffBotY, qreal(chordBotY + distance0 + 0.5 * _spatium)); qreal dy = 0.0; int n = _articulations.size(); for (int i = 0; i < n; ++i) { Articulation* a = _articulations.at(i); // // determine MScore::Direction // if (a->direction() != MScore::Direction::AUTO) { a->setUp(a->direction() == MScore::Direction::UP); } else { if (a->anchor() == ArticulationAnchor::CHORD) a->setUp(!up()); else a->setUp(a->anchor() == ArticulationAnchor::TOP_STAFF || a->anchor() == ArticulationAnchor::TOP_CHORD); } } // // pass 1 // place tenuto and staccato // for (int i = 0; i < n; ++i) { Articulation* a = _articulations.at(i); a->layout(); ArticulationAnchor aa = a->anchor(); if ((a->articulationType() != ArticulationType::Tenuto) && (a->articulationType() != ArticulationType::Staccato)) continue; if (aa != ArticulationAnchor::CHORD && aa != ArticulationAnchor::TOP_CHORD && aa != ArticulationAnchor::BOTTOM_CHORD) continue; bool bottom; if ((aa == ArticulationAnchor::CHORD) && measure()->hasVoices(a->staffIdx())) bottom = !up(); else bottom = (aa == ArticulationAnchor::BOTTOM_CHORD) || (aa == ArticulationAnchor::CHORD && up()); bool headSide = bottom == up(); dy += distance1; qreal y; Chord* chord = static_cast<Chord*>(this); if (bottom) { int line = downLine(); y = chordBotY + dy; if (!headSide && type() == Element::Type::CHORD && chord->stem()) { Stem* stem = chord->stem(); y = chordTopY + stem->stemLen(); if (chord->beam()) y += score()->styleS(StyleIdx::beamWidth).val() * _spatium * .5; x = stem->pos().x(); int line = lrint((y+0.5*_spatium) / _spatium); if (line <= 4) // align between staff lines y = line * _spatium + _spatium * .5; else y += _spatium; } else { int lines = (staff()->lines() - 1) * 2; if (line < lines) y = (line & ~1) + 3; else y = line + 2; y *= _spatium * .5; } } else { int line = upLine(); y = chordTopY - dy; if (!headSide && type() == Element::Type::CHORD && chord->stem()) { Stem* stem = chord->stem(); y = chordBotY + stem->stemLen(); if (chord->beam()) y -= score()->styleS(StyleIdx::beamWidth).val() * _spatium * .5; x = stem->pos().x(); int line = lrint((y-0.5*_spatium) / _spatium); if (line >= 0) // align between staff lines y = line * _spatium - _spatium * .5; else y -= _spatium; } else { if (line > 0) y = ((line+1) & ~1) - 3; else y = line - 2; y *= _spatium * .5; } } dy += _spatium * .5; a->setPos(x, y); } // reserve space for slur bool botGap = false; bool topGap = false; #if 0 // TODO-S: optimize for (Spanner* sp = _spannerFor; sp; sp = sp->next()) { if (sp->type() != SLUR) continue; Slur* s = static_cast<Slur*>(sp); if (s->up()) topGap = true; else botGap = true; } for (Spanner* sp = _spannerBack; sp; sp = sp->next()) { if (sp->type() != SLUR) continue; Slur* s = static_cast<Slur*>(sp); if (s->up()) topGap = true; else botGap = true; } #endif if (botGap) chordBotY += _spatium; if (topGap) chordTopY -= _spatium; // // pass 2 // place all articulations with anchor at chord/rest // n = _articulations.size(); for (int i = 0; i < n; ++i) { Articulation* a = _articulations.at(i); a->layout(); ArticulationAnchor aa = a->anchor(); if ((a->articulationType() == ArticulationType::Tenuto) || (a->articulationType() == ArticulationType::Staccato)) continue; if (aa != ArticulationAnchor::CHORD && aa != ArticulationAnchor::TOP_CHORD && aa != ArticulationAnchor::BOTTOM_CHORD) continue; // for tenuto and staccate check for staff line collision bool staffLineCT = a->articulationType() == ArticulationType::Tenuto || a->articulationType() == ArticulationType::Staccato; // qreal sh = a->bbox().height() * mag(); bool bottom = (aa == ArticulationAnchor::BOTTOM_CHORD) || (aa == ArticulationAnchor::CHORD && up()); dy += distance1; if (bottom) { qreal y = chordBotY + dy; if (staffLineCT && (y <= staffBotY -.1 - dy)) { qreal l = y / _spatium; qreal delta = fabs(l - round(l)); if (delta < 0.4) { y += _spatium * .5; dy += _spatium * .5; } } a->setPos(x, y); // - a->bbox().y() + a->bbox().height() * .5); } else { qreal y = chordTopY - dy; if (staffLineCT && (y >= (staffTopY +.1 + dy))) { qreal l = y / _spatium; qreal delta = fabs(l - round(l)); if (delta < 0.4) { y -= _spatium * .5; dy += _spatium * .5; } } a->setPos(x, y); // + a->bbox().y() - a->bbox().height() * .5); } } // // pass 3 // now place all articulations with staff top or bottom anchor // qreal dyTop = staffTopY; qreal dyBot = staffBotY; /* if ((upPos() - _spatium) < dyTop) dyTop = upPos() - _spatium; if ((downPos() + _spatium) > dyBot) dyBot = downPos() + _spatium; */ for (int i = 0; i < n; ++i) { Articulation* a = _articulations.at(i); ArticulationAnchor aa = a->anchor(); if (aa == ArticulationAnchor::TOP_STAFF || aa == ArticulationAnchor::BOTTOM_STAFF) { if (a->up()) { a->setPos(x, dyTop); dyTop -= distance0; } else { a->setPos(x, dyBot); dyBot += distance0; } } a->adjustReadPos(); } }
void MuseData::readNote(Part* part, const QString& s) { // a b c d e f g static int table[7] = { 9, 11, 0, 2, 4, 5, 7 }; int step = s[0].toLatin1() - 'A'; int alter = 0; int octave = 0; for (int i = 1; i < 3; ++i) { if (s[i] == '#') alter += 1; else if (s[i] == 'f') alter -= 1; else if (s[i].isDigit()) { octave = s.mid(i,1).toInt(); break; } } MScore::Direction dir = MScore::AUTO; if (s.size() >= 23) { if (s[22] == 'u') dir = MScore::UP; else if (s[22] == 'd') dir = MScore::DOWN; } int staffIdx = 0; if (s.size() >= 24) { if (s[23].isDigit()) staffIdx = s.mid(23,1).toInt() - 1; } Staff* staff = part->staff(staffIdx); int gstaff = staff->idx(); int pitch = table[step] + alter + (octave + 1) * 12; if (pitch < 0) pitch = 0; if (pitch > 127) pitch = 127; int ticks = s.mid(5, 3).toInt(); ticks = (ticks * MScore::division + _division/2) / _division; int tick = curTick; curTick += ticks; Tuplet* tuplet = 0; if (s.size() >= 22) { int a = 1; int b = 1; if (s[19] != ' ') { a = s[19].toLatin1() - '0'; if (a == 3 && s[20] != ':') b = 2; else { b = s[21].toLatin1() - '0'; } } if (a == 3 && b == 2) { // triplet if (chordRest && chordRest->tuplet() && ntuplet) { tuplet = chordRest->tuplet(); } else { tuplet = new Tuplet(score); tuplet->setTrack(gstaff * VOICES); tuplet->setTick(tick); ntuplet = a; tuplet->setRatio(Fraction(a, b)); measure->add(tuplet); } } else if (a == 1 && b == 1) ; else qDebug("unsupported tuple %d/%d", a, b); } Chord* chord = new Chord(score); chordRest = chord; chord->setTrack(gstaff * VOICES); chord->setStemDirection(dir); if (tuplet) { chord->setTuplet(tuplet); tuplet->add(chord); --ntuplet; } TDuration d; d.setVal(ticks); chord->setDurationType(d); Segment* segment = measure->getSegment(chord, tick); voice = 0; for (; voice < VOICES; ++voice) { Element* e = segment->element(gstaff * VOICES + voice); if (e == 0) { chord->setTrack(gstaff * VOICES + voice); segment->add(chord); break; } } if (voice == VOICES) { qDebug("cannot allocate voice"); delete chord; return; } Note* note = new Note(score); note->setPitch(pitch); note->setTpcFromPitch(); note->setTrack(gstaff * VOICES + voice); chord->add(note); QString dynamics; QString an = s.mid(31, 11); for (int i = 0; i < an.size(); ++i) { if (an[i] == '(') openSlur(0, tick, staff, voice); else if (an[i] == ')') closeSlur(0, tick, staff, voice); else if (an[i] == '[') openSlur(1, tick, staff, voice); else if (an[i] == ']') closeSlur(1, tick, staff, voice); else if (an[i] == '{') openSlur(2, tick, staff, voice); else if (an[i] == '}') closeSlur(2, tick, staff, voice); else if (an[i] == 'z') openSlur(3, tick, staff, voice); else if (an[i] == 'x') closeSlur(3, tick, staff, voice); else if (an[i] == '.') { Articulation* atr = new Articulation(score); atr->setArticulationType(Articulation_Staccato); chord->add(atr); } else if (an[i] == '_') { Articulation* atr = new Articulation(score); atr->setArticulationType(Articulation_Tenuto); chord->add(atr); } else if (an[i] == 'v') { Articulation* atr = new Articulation(score); atr->setArticulationType(Articulation_Upbow); chord->add(atr); } else if (an[i] == 'n') { Articulation* atr = new Articulation(score); atr->setArticulationType(Articulation_Downbow); chord->add(atr); } else if (an[i] == 't') { Articulation* atr = new Articulation(score); atr->setArticulationType(Articulation_Trill); chord->add(atr); } else if (an[i] == 'F') { Articulation* atr = new Articulation(score); atr->setUp(true); atr->setArticulationType(Articulation_Fermata); chord->add(atr); } else if (an[i] == 'E') { Articulation* atr = new Articulation(score); atr->setUp(false); atr->setArticulationType(Articulation_Fermata); chord->add(atr); } else if (an[i] == 'O') { // Articulation* atr = new Articulation(score); // atr->setArticulationType(Articulation_Downbow); // chord->add(atr); qDebug("%06d: open string '%c' not implemented", tick, an[i].toLatin1()); } else if (an[i] == '&') { // skip editorial level if (i <= an.size() && an[i+1].isDigit()) ++i; } else if (an[i] == 'p') dynamics += "p"; else if (an[i] == 'm') dynamics += "m"; else if (an[i] == 'f') dynamics += "f"; else if (an[i] == '-') // tie ; else if (an[i] == '*') // start tuplet ; else if (an[i] == '!') // stop tuplet ; else if (an[i] == '+') // cautionary accidental ; else if (an[i] == 'X') // ??? ; else if (an[i] == ' ') ; else { qDebug("%06d: notation '%c' not implemented", tick, an[i].toLatin1()); } } if (!dynamics.isEmpty()) { Dynamic* dyn = new Dynamic(score); dyn->setDynamicType(dynamics); dyn->setTrack(gstaff * VOICES); Segment* s = measure->getSegment(Segment::SegChordRest, tick); s->add(dyn); } QString txt = s.mid(43, 36); if (!txt.isEmpty()) { QStringList sl = txt.split("|"); int no = 0; foreach(QString w, sl) { w = diacritical(w); Lyrics* l = new Lyrics(score); l->setText(w); l->setNo(no++); l->setTrack(gstaff * VOICES); Segment* segment = measure->tick2segment(tick); segment->add(l); }