#includeusing namespace std; int main() { AtomicString myString = "Hello world!"; bool isEmpty = myString.isEmpty(); if(isEmpty) { cout << "The string is empty" << endl; } else { cout << "The string is not empty" << endl; } return 0; }
#includeThis example creates an AtomicString object called "myString" and initializes it with an empty string. Then, the isEmpty function is called on the object and the result is stored in the variable "isEmpty". Finally, the function checks whether the string is empty or not and prints the appropriate message. The package library for the AtomicString class is likely to be the ArduinoSTL library.using namespace std; int main() { AtomicString myString = ""; bool isEmpty = myString.isEmpty(); if(isEmpty) { cout << "The string is empty" << endl; } else { cout << "The string is not empty" << endl; } return 0; }