void SoundNode::outputContext(std::ostream &printStream, const char *indentString) const { SFBool *spatialize = getSpatializeField(); SFVec3f *direction = getDirectionField(); SFVec3f *location = getLocationField(); printStream << indentString << "\t" << "direction " << direction << std::endl; printStream << indentString << "\t" << "location " << location << std::endl; printStream << indentString << "\t" << "maxFront " << getMaxFront() << std::endl; printStream << indentString << "\t" << "minFront " << getMinFront() << std::endl; printStream << indentString << "\t" << "maxBack " << getMaxBack() << std::endl; printStream << indentString << "\t" << "minBack " << getMinBack() << std::endl; printStream << indentString << "\t" << "intensity " << getIntensity() << std::endl; printStream << indentString << "\t" << "priority " << getPriority() << std::endl; printStream << indentString << "\t" << "spatialize " << spatialize << std::endl; AudioClipNode *aclip = getAudioClipNodes(); if (aclip != NULL) { if (aclip->isInstanceNode() == false) { if (aclip->getName() != NULL && strlen(aclip->getName())) printStream << indentString << "\t" << "source " << "DEF " << aclip->getName() << " AudioClip {" << std::endl; else printStream << indentString << "\t" << "source AudioClip {" << std::endl; aclip->Node::outputContext(printStream, indentString, "\t"); printStream << indentString << "\t" << "}" << std::endl; } else printStream << indentString << "\t" << "source USE " << aclip->getName() << std::endl; } MovieTextureNode *mtexture = getMovieTextureNodes(); if (mtexture != NULL) { if (mtexture->isInstanceNode() == false) { if (mtexture->getName() != NULL && strlen(mtexture->getName())) printStream << indentString << "\t" << "source " << "DEF " << mtexture->getName() << " MovieTexture {" << std::endl; else printStream << indentString << "\t" << "source MovieTexture {" << std::endl; mtexture->Node::outputContext(printStream, indentString, "\t"); printStream << indentString << "\t" << "}" << std::endl; } else printStream << indentString << "\t" << "source USE " << mtexture->getName() << std::endl; } }
AudioClipNode *SceneGraph::findAudioClipNode(char *name) { if (!name || strlen(name) <= 0) return NULL; for (AudioClipNode *node = findAudioClipNode(); node; node = node->nextTraversal()) { const char *nodeName = node->getName(); if (nodeName && strlen(nodeName)) { if (!strcmp(name, nodeName)) return node; } } return NULL; }