Example #1
0
void AudioMixerSlave::addStreams(Node& listener, AudioMixerClientData& listenerData) {
    auto& ignoredNodeIDs = listener.getIgnoredNodeIDs();
    auto& ignoringNodeIDs = listenerData.getIgnoringNodeIDs();

    auto& streams = listenerData.getStreams();

    // add data for newly created streams to our vector
    if (!listenerData.getHasReceivedFirstMix()) {
        // when this listener is new, we need to fill its added streams object with all available streams
        std::for_each(_begin, _end, [&](const SharedNodePointer& node) {
            AudioMixerClientData* nodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
            if (nodeData) {
                for (auto& stream : nodeData->getAudioStreams()) {
                    bool ignoredByListener = contains(ignoredNodeIDs, node->getUUID());
                    bool ignoringListener = contains(ignoringNodeIDs, node->getUUID());

                    if (ignoredByListener || ignoringListener) {
                        streams.skipped.emplace_back(node->getUUID(), node->getLocalID(),
                                                    stream->getStreamIdentifier(), stream.get());

                        // pre-populate ignored and ignoring flags for this stream
                        streams.skipped.back().ignoredByListener = ignoredByListener;
                        streams.skipped.back().ignoringListener = ignoringListener;
                    } else {
                        streams.active.emplace_back(node->getUUID(), node->getLocalID(),
                                                     stream->getStreamIdentifier(), stream.get());
                    }
                }
            }
        });

        // flag this listener as having received their first mix so we know we don't need to enumerate all nodes again
        listenerData.setHasReceivedFirstMix(true);
    } else {
        for (const auto& newStream : _sharedData.addedStreams) {
            bool ignoredByListener = contains(ignoredNodeIDs, newStream.nodeIDStreamID.nodeID);
            bool ignoringListener = contains(ignoringNodeIDs, newStream.nodeIDStreamID.nodeID);

            if (ignoredByListener || ignoringListener) {
                streams.skipped.emplace_back(newStream.nodeIDStreamID, newStream.positionalStream);

                // pre-populate ignored and ignoring flags for this stream
                streams.skipped.back().ignoredByListener = ignoredByListener;
                streams.skipped.back().ignoringListener = ignoringListener;
            } else {
                streams.active.emplace_back(newStream.nodeIDStreamID, newStream.positionalStream);
            }
        }
    }
}
Example #2
0
bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
    AvatarAudioStream* listenerAudioStream = static_cast<AudioMixerClientData*>(listener->getLinkedData())->getAvatarAudioStream();
    AudioMixerClientData* listenerData = static_cast<AudioMixerClientData*>(listener->getLinkedData());

    // zero out the mix for this listener
    memset(_mixSamples, 0, sizeof(_mixSamples));

    bool isThrottling = _numToRetain != -1;
    bool isSoloing = !listenerData->getSoloedNodes().empty();

    auto& streams = listenerData->getStreams();

    addStreams(*listener, *listenerData);

    // Process skipped streams
    erase_if(streams.skipped, [&](MixableStream& stream) {
        if (shouldBeRemoved(stream, _sharedData)) {
            return true;
        }

        if (!shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) {
            if (shouldBeInactive(stream)) {
                streams.inactive.push_back(move(stream));
                ++stats.skippedToInactive;
            } else {
                streams.active.push_back(move(stream));
                ++stats.skippedToActive;
            }
            return true;
        }

        if (!isThrottling) {
            updateHRTFParameters(stream, *listenerAudioStream,
                                 listenerData->getMasterAvatarGain());
        }
        return false;
    });

    // Process inactive streams
    erase_if(streams.inactive, [&](MixableStream& stream) {
        if (shouldBeRemoved(stream, _sharedData)) {
            return true;
        }

        if (shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) {
            streams.skipped.push_back(move(stream));
            ++stats.inactiveToSkipped;
            return true;
        }

        if (!shouldBeInactive(stream)) {
            streams.active.push_back(move(stream));
            ++stats.inactiveToActive;
            return true;
        }

        if (!isThrottling) {
            updateHRTFParameters(stream, *listenerAudioStream,
                                 listenerData->getMasterAvatarGain());
        }
        return false;
    });

    // Process active streams
    erase_if(streams.active, [&](MixableStream& stream) {
        if (shouldBeRemoved(stream, _sharedData)) {
            return true;
        }

        if (isThrottling) {
            // we're throttling, so we need to update the approximate volume for any un-skipped streams
            // unless this is simply for an echo (in which case the approx volume is 1.0)
            stream.approximateVolume = approximateVolume(stream, listenerAudioStream);
        } else {
            if (shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) {
                addStream(stream, *listenerAudioStream, 0.0f, isSoloing);
                streams.skipped.push_back(move(stream));
                ++stats.activeToSkipped;
                return true;
            }

            addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
                      isSoloing);

            if (shouldBeInactive(stream)) {
                // To reduce artifacts we still call render to flush the HRTF for every silent
                // sources on the first frame where the source becomes silent
                // this ensures the correct tail from last mixed block
                streams.inactive.push_back(move(stream));
                ++stats.activeToInactive;
                return true;
            }
        }

        return false;
    });

    if (isThrottling) {
        // since we're throttling, we need to partition the mixable into throttled and unthrottled streams
        int numToRetain = min(_numToRetain, (int)streams.active.size()); // Make sure we don't overflow
        auto throttlePoint = begin(streams.active) + numToRetain;

        std::nth_element(streams.active.begin(), throttlePoint, streams.active.end(),
                         [](const auto& a, const auto& b)
                         {
                             return a.approximateVolume > b.approximateVolume;
                         });

        SegmentedEraseIf<MixableStreamsVector> erase(streams.active);
        erase.iterateTo(throttlePoint, [&](MixableStream& stream) {
            if (shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) {
                resetHRTFState(stream);
                streams.skipped.push_back(move(stream));
                ++stats.activeToSkipped;
                return true;
            }

            addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
                      isSoloing);

            if (shouldBeInactive(stream)) {
                // To reduce artifacts we still call render to flush the HRTF for every silent
                // sources on the first frame where the source becomes silent
                // this ensures the correct tail from last mixed block
                streams.inactive.push_back(move(stream));
                ++stats.activeToInactive;
                return true;
            }

            return false;
        });
        erase.iterateTo(end(streams.active), [&](MixableStream& stream) {
            // To reduce artifacts we reset the HRTF state for every throttled
            // sources on the first frame where the source becomes throttled
            // this ensures at least remove the tail from last mixed block
            // preventing excessive artifacts on the next first block
            resetHRTFState(stream);

            if (shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) {
                streams.skipped.push_back(move(stream));
                ++stats.activeToSkipped;
                return true;
            }

            if (shouldBeInactive(stream)) {
                streams.inactive.push_back(move(stream));
                ++stats.activeToInactive;
                return true;
            }

            return false;
        });
    }

    stats.skipped += (int)streams.skipped.size();
    stats.inactive += (int)streams.inactive.size();
    stats.active += (int)streams.active.size();

    // clear the newly ignored, un-ignored, ignoring, and un-ignoring streams now that we've processed them
    listenerData->clearStagedIgnoreChanges();

#ifdef HIFI_AUDIO_MIXER_DEBUG
    auto mixEnd = p_high_resolution_clock::now();
    auto mixTime = std::chrono::duration_cast<std::chrono::nanoseconds>(mixEnd - mixStart);
    stats.mixTime += mixTime.count();
#endif

    // check for silent audio before limiting
    // limiting uses a dither and can only guarantee abs(sample) <= 1
    bool hasAudio = false;
    for (int i = 0; i < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; ++i) {
        if (_mixSamples[i] != 0.0f) {
            hasAudio = true;
            break;
        }
    }

    // use the per listener AudioLimiter to render the mixed data
    listenerData->audioLimiter.render(_mixSamples, _bufferSamples, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);

    return hasAudio;
}