Example #1
0
        bool run(const string& dbname,
                 BSONObj& cmdObj,
                 int options,
                 string& errmsg,
                 BSONObjBuilder& result,
                 bool fromRepl) {
            AuthorizationManager* authzManager = getGlobalAuthorizationManager();
            AuthzDocumentsUpdateGuard updateGuard(authzManager);
            if (!updateGuard.tryLock("Grant role delegation to user")) {
                addStatus(Status(ErrorCodes::LockBusy, "Could not lock auth data update lock."),
                          result);
                return false;
            }

            UserName userName;
            std::vector<RoleName> roles;
            BSONObj writeConcern;
            Status status = auth::parseUserRoleManipulationCommand(cmdObj,
                                                                   "grantDelegateRolesToUser",
                                                                   dbname,
                                                                   authzManager,
                                                                   &userName,
                                                                   &roles,
                                                                   &writeConcern);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            User::RoleDataMap userRoles;
            status = getCurrentUserRoles(authzManager, userName, &userRoles);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            for (vector<RoleName>::iterator it = roles.begin(); it != roles.end(); ++it) {
                RoleName& roleName = *it;
                User::RoleData& role = userRoles[roleName];
                if (role.name.empty()) {
                    role.name = roleName;
                }
                role.canDelegate = true;
            }

            BSONArray newRolesBSONArray = rolesToBSONArray(userRoles);
            status = authzManager->updatePrivilegeDocument(
                    userName, BSON("$set" << BSON("roles" << newRolesBSONArray)), writeConcern);
            // Must invalidate even on bad status - what if the write succeeded but the GLE failed?
            authzManager->invalidateUserByName(userName);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            return true;
        }
Example #2
0
        bool run(const string& dbname,
                 BSONObj& cmdObj,
                 int options,
                 string& errmsg,
                 BSONObjBuilder& result,
                 bool fromRepl) {
            AuthorizationManager* authzManager = getGlobalAuthorizationManager();
            AuthzDocumentsUpdateGuard updateGuard(authzManager);
            if (!updateGuard.tryLock("Remove user")) {
                addStatus(Status(ErrorCodes::LockBusy, "Could not lock auth data update lock."),
                          result);
                return false;
            }

            UserName userName;
            BSONObj writeConcern;

            Status status = auth::parseAndValidateRemoveUserCommand(cmdObj,
                                                                    dbname,
                                                                    &userName,
                                                                    &writeConcern);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            int numUpdated;
            status = authzManager->removePrivilegeDocuments(
                    BSON(AuthorizationManager::USER_NAME_FIELD_NAME << userName.getUser() <<
                         AuthorizationManager::USER_SOURCE_FIELD_NAME << userName.getDB()),
                    writeConcern,
                    &numUpdated);
            // Must invalidate even on bad status - what if the write succeeded but the GLE failed?
            authzManager->invalidateUserByName(userName);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            if (numUpdated == 0) {
                addStatus(Status(ErrorCodes::UserNotFound,
                                 mongoutils::str::stream() << "User '" << userName.getFullName() <<
                                         "' not found"),
                          result);
                return false;
            }

            return true;
        }
    bool run(OperationContext* txn,
             const string& dbname,
             BSONObj& cmdObj,
             int options,
             string& errmsg,
             BSONObjBuilder& result) {
        auth::CreateOrUpdateUserArgs args;
        Status status = auth::parseCreateOrUpdateUserCommands(cmdObj, this->name, dbname, &args);
        if (!status.isOK()) {
            return appendCommandStatus(result, status);
        }
        const bool ok = grid.catalogManager(txn)->runUserManagementWriteCommand(
            txn, this->name, dbname, cmdObj, &result);

        AuthorizationManager* authzManager = getGlobalAuthorizationManager();
        invariant(authzManager);
        authzManager->invalidateUserByName(args.userName);

        return ok;
    }
    bool run(OperationContext* txn,
             const string& dbname,
             BSONObj& cmdObj,
             int options,
             string& errmsg,
             BSONObjBuilder& result) {
        UserName userName;
        BSONObj unusedWriteConcern;
        Status status =
            auth::parseAndValidateDropUserCommand(cmdObj, dbname, &userName, &unusedWriteConcern);
        if (!status.isOK()) {
            return appendCommandStatus(result, status);
        }
        const bool ok = grid.catalogManager(txn)->runUserManagementWriteCommand(
            txn, this->name, dbname, cmdObj, &result);

        AuthorizationManager* authzManager = getGlobalAuthorizationManager();
        invariant(authzManager);
        authzManager->invalidateUserByName(userName);

        return ok;
    }
Example #5
0
        bool run(const string& dbname,
                 BSONObj& cmdObj,
                 int options,
                 string& errmsg,
                 BSONObjBuilder& result,
                 bool fromRepl) {
            AuthorizationManager* authzManager = getGlobalAuthorizationManager();
            AuthzDocumentsUpdateGuard updateGuard(authzManager);
            if (!updateGuard.tryLock("Update user")) {
                addStatus(Status(ErrorCodes::LockBusy, "Could not lock auth data update lock."),
                          result);
                return false;
            }

            BSONObj updateObj;
            UserName userName;
            BSONObj writeConcern;
            Status status = auth::parseAndValidateUpdateUserCommand(cmdObj,
                                                                    dbname,
                                                                    authzManager,
                                                                    &updateObj,
                                                                    &userName,
                                                                    &writeConcern);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            status = authzManager->updatePrivilegeDocument(userName, updateObj, writeConcern);
            // Must invalidate even on bad status - what if the write succeeded but the GLE failed?
            authzManager->invalidateUserByName(userName);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            return true;
        }
    bool run(OperationContext* txn,
             const string& dbname,
             BSONObj& cmdObj,
             int options,
             string& errmsg,
             BSONObjBuilder& result) {
        string userNameString;
        vector<RoleName> unusedRoles;
        BSONObj unusedWriteConcern;
        Status status = auth::parseRolePossessionManipulationCommands(
            cmdObj, this->name, dbname, &userNameString, &unusedRoles, &unusedWriteConcern);
        if (!status.isOK()) {
            return appendCommandStatus(result, status);
        }
        const bool ok = grid.catalogManager(txn)->runUserManagementWriteCommand(
            txn, this->name, dbname, cmdObj, &result);

        AuthorizationManager* authzManager = getGlobalAuthorizationManager();
        invariant(authzManager);
        authzManager->invalidateUserByName(UserName(userNameString, dbname));

        return ok;
    }
Example #7
0
        bool run(const string& dbname,
                 BSONObj& cmdObj,
                 int options,
                 string& errmsg,
                 BSONObjBuilder& result,
                 bool fromRepl) {
            AuthorizationManager* authzManager = getGlobalAuthorizationManager();
            AuthzDocumentsUpdateGuard updateGuard(authzManager);
            if (!updateGuard.tryLock("Revoke role delegation from user")) {
                addStatus(Status(ErrorCodes::LockBusy, "Could not lock auth data update lock."),
                          result);
                return false;
            }

            UserName userName;
            std::vector<RoleName> roles;
            BSONObj writeConcern;
            Status status = auth::parseUserRoleManipulationCommand(cmdObj,
                                                                   "revokeDelegateRolesFromUser",
                                                                   dbname,
                                                                   authzManager,
                                                                   &userName,
                                                                   &roles,
                                                                   &writeConcern);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            User::RoleDataMap userRoles;
            status = getCurrentUserRoles(authzManager, userName, &userRoles);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            for (vector<RoleName>::iterator it = roles.begin(); it != roles.end(); ++it) {
                RoleName& roleName = *it;
                User::RoleDataMap::iterator roleDataIt = userRoles.find(roleName);
                if (roleDataIt == userRoles.end()) {
                    continue; // User already doesn't have the role, nothing to do
                }
                User::RoleData& role = roleDataIt->second;
                if (role.hasRole) {
                    // If the user still has the role, need to leave it in the roles array
                    role.canDelegate = false;
                } else {
                    // If the user doesn't have the role, and now can't delegate it either, remove
                    // the role from that user's roles array entirely
                    userRoles.erase(roleDataIt);
                }
            }

            BSONArray newRolesBSONArray = rolesToBSONArray(userRoles);
            status = authzManager->updatePrivilegeDocument(
                    userName, BSON("$set" << BSON("roles" << newRolesBSONArray)), writeConcern);
            // Must invalidate even on bad status - what if the write succeeded but the GLE failed?
            authzManager->invalidateUserByName(userName);
            if (!status.isOK()) {
                addStatus(status, result);
                return false;
            }

            return true;
        }