BMessage message(B_MY_MESSAGE); int* pointer = new int(42); message.AddPointer("my_int", pointer);
BMessage message(B_MY_MESSAGE); MyCustomObject* object = new MyCustomObject(); message.AddPointer("my_object", object);This code creates a new BMessage with the ID B_MY_MESSAGE. It then creates a new instance of a custom object and adds it to the message with the name "my_object" using the AddPointer function. The BMessage and AddPointer functions are part of the BeAPI library in the Haiku operating system.