void BNode::rebalance(BNode* current_c, size_t pos_c){
    if( !current_c->is_empty())
        return;

    if( pos_c < size_c-1 && !children[pos_c+1]->is_half() ){ //ie children[pos_c+1].size >= d+1
        BNode* sibling = children[pos_c+1];
        
        if( current_c->is_leaf() ){
            Block* tmp = sibling->lost_smallest_block();
            current_c ->win_block( tmp );//no rebalance needed because sibling.size >= d+1
        }else{
            BNode* tmp = sibling->lost_smallest_child();
            current_c->win_child( tmp );
        }
    }else if( pos_c > 0 && !children[pos_c-1]->is_half() ){ //ie children[pos_b-1].size >= d+1
        BNode* sibling = children[pos_c-1];
        if( current_c->is_leaf() ){
            Block* tmp = sibling->lost_greatest_block();
            current_c ->win_block( tmp );
        }else{
            BNode* tmp = sibling->lost_greatest_child();
            current_c->win_child( tmp );
        }
    }else{//merge
        if( pos_c < size_c-1 ){ //right fusion
            current_c->merge( children[pos_c+1] );
            children[pos_c+1]->clear();
            remove_child( pos_c+1 );
        }else if( pos_c > 0){ //left fusion
            children[pos_c-1]->merge( current_c );
            current_c->clear();
            remove_child( pos_c );
        }
    }
}