static void btd(int s, int t, BS &b) { if (b.coinflip(1, 10)) { if (b.gen() <= 4) turn(b,s)["CannotBeKoedBy"] = t; else turn(b,s)["CannotBeKoedAt"] = b.attackCount(); } }
static void tu(int s, int, BS &b) { if (b.coinflip(1, 5)) { turn(b,s)["TurnOrder"] = 2; turn(b,s)["QuickClawed"] = true; } }