/** * @brief advanceTrial * @param response */ void advanceTrial(int response) { responseFile << parameters.find("SubjectName") << "\t" << trialNumber << "\t" << focalDistance << "\t" << response << "\t" << trialTimer.getElapsedTimeInMilliSec() << "\t" << trial.getCurrent().at("ZWidth") << "\t" << trial.getCurrent().at("Slant") << "\t" << trial.getCurrent().at("Tilt") << "\t" << trial.getCurrent().at("StimulusAnchored") << " " << endl; if ( trial.isEmpty() ) { exit(0); } trial.next(); updateStimulus(); beepOk(); trialMode=BLACK_MODE; trialNumber++; trialTimer.start(); frame=0.0; }
void advanceTrial() { double timeElapsed = timer.getElapsedTimeInMilliSec(); responseFile.precision(3); responseFile << parameters.find("SubjectName") << "\t" << //interoculardistance << "\t" << trialNumber << "\t" << stimPosn << "\t" << "-420" << "\t" <<//trial.getCurrent()["AbsDepth"] <<"\t" << "50" << "\t" <<//trial.getCurrent()["ObjHeight"] <<"\t" << timer.getElapsedTimeInMilliSec() << "\t" << //trial.getCurrent()["HapticFB"] << "\t" << //randCond << "\t" << //randIncrement << "\t" << stimCond << "\t" << pulsingColors << "\t" << endl; trialFile.close(); trialNumber++; if( !trial.isEmpty() ) { trial.next(); initTrial(); } else { exit(0); } }
/** * @brief advanceTrial: This function to the next trial */ void advanceTrial() { fingersTimer.start(); // Here we change trial mode if (trialMode == HANDONSTARTMODE ) { // Wait to show the stimulus that the fingers points are projected in the screen trialMode = STIMULUSMODE; } else // trialMode == STIMULUSMODE { trialMode = HANDONSTARTMODE; paintGL(); beepTrial(); double oldDistance = factors.getCurrent().at("Distances"); // Reinsert the trial if too much occluded frames double maxInvisibleFramesPercent = util::str2num<double>(parameters.find("MaxPercentOccludedFrames"))/100.0; if ( (invisibleIndexFrames / ((double)drawingTrialFrame) > maxInvisibleFramesPercent ) || (invisibleThumbFrames / ((double)drawingTrialFrame) > maxInvisibleFramesPercent )|| (invisibleWristFrames / ((double)drawingTrialFrame) > maxInvisibleFramesPercent ) ) { map<string,double> currentFactorsList = factors.getCurrent(); beepBad(); cerr << "Reinserted current trial (InvIndex,InvThumb,drawingTrialFrame,totTrialFrame)" << invisibleIndexFrames << " " << invisibleThumbFrames << " " << drawingTrialFrame << " " << trialFrame << endl; factors.reinsert(currentFactorsList); } if (factors.isEmpty()) { beepLong(); beepLong(); beepLong(); plato_stop(); exit(0); } invisibleIndexFrames = invisibleThumbFrames = invisibleWristFrames = trialFrame = drawingTrialFrame = 0; totalTrialNumber++; factors.next(); if (oldDistance == factors.getCurrent().at("Distances")) { Timer sleepTimer; sleepTimer.sleep(1000); } double marker5z = markers.at(5).p.z(); generateSphereStimulus( factors.getCurrent().at("StimulusRadius") ); initProjectionScreen(factors.getCurrent().at("Distances")); moveStimulusObject(visualStimCenter,3500); } }
void advanceTrial() { double timeElapsed = timer.getElapsedTimeInMilliSec(); responseFile.precision(3); responseFile << parameters.find("SubjectName") << "\t" << //interoculardistance << "\t" << trialNumber << "\t" << stimPosn << "\t" << trial.getCurrent()["RodVisibleTime"] << "\t" << trial.getCurrent()["AbsDepth"] <<"\t" << //"50" << "\t" <<//trial.getCurrent()["ObjHeight"] <<"\t" << timer.getElapsedTimeInMilliSec() << "\t" << //trial.getCurrent()["HapticFB"] << "\t" << //randCond << "\t" << //randIncrement << "\t" << stimCond << "\t" << BG_WHITE << "\t" << endl; trialFile.close(); double percent_occluded_frames = num_lost_frames/TGA_frame; bool not_enough_frames = percent_occluded_frames > 0.20; cout << num_lost_frames << "_" << frameN << "_" << percent_occluded_frames << endl; int overwrite = 0; if (training || !reachedObject || not_enough_frames ) { cout << training << "_" << !reachedObject << "_" << not_enough_frames << endl; map<std::string,double> currentFactorsList = trial.getCurrent(); trial.reinsert(currentFactorsList); beepOk(1); overwrite = 1; } if( !trial.isEmpty() ) { if (!overwrite) trialNumber++; cout << trialNumber << endl; factors = trial.getNext(); initTrial(); } else { exit(0); } }
void mouseFunc(int button, int state, int _x , int _y) { if ( trialMode == PROBEMODE ) { glutWarpPointer(SCREEN_WIDTH/2,SCREEN_HEIGHT/2); if ( button == GLUT_LEFT_BUTTON && (state==GLUT_DOWN) ) mouseButton=1; if ( button == GLUT_RIGHT_BUTTON && (state==GLUT_DOWN) ) mouseButton=-1; if( (button== GLUT_LEFT_BUTTON || button==GLUT_RIGHT_BUTTON) && (state==GLUT_UP) && (mouseButton!=0) ) { double responseTime=responseTimer.getElapsedTimeInMilliSec(); double clickDelay=100; //milliseconds before the click is valid if ( responseTime > clickDelay ) { timeFrame=0.0; //this put the stimulus in the center each central time mouse is clicked in if ( trial.isEmpty() ) { responseFile << setw(6) << left << trialNumber << " " << factors["Def"] <<" " << factors["Tilt"] <<" " << factors["Slant"] << " " << factors["Anchored"] << " " << factors["RotationSpeed"] << " " << factors["FollowingSpeed"] << " " << factors["Onset"] << " " << (focalDistance - eyeCalibration.z()) << " " << mouseButton << " " << responseTime << endl; cleanup(); exit(0); } else { responseFile << setw(6) << left << trialNumber << " " << factors["Def"] <<" " << factors["Tilt"] <<" " << factors["Slant"] << " " << factors["Anchored"] << " " << factors["RotationSpeed"] << " " << factors["FollowingSpeed"] << " " << factors["Onset"] << " " << (focalDistance - eyeCalibration.z()) << " " << mouseButton << " " << responseTime << endl; factors = trial.getNext(); trialNumber++; } advanceTrial(); redDotsPlane.setDimensions(50,50,0.1); redDotsPlane.setSlantTilt(factors["Slant"], factors["Tilt"] ); redDotsPlane.compute(); stimDrawer.initList(&redDotsPlane); mouseButton=0; } } } glutPostRedisplay(); }
// Funzione di callback per gestire pressioni dei tasti void handleKeypress(unsigned char key, int x, int y) { switch (key) { //Quit program case 'x': // Facendo cosi si cancella lo stimolo durante il movimento (SINCRONO) del monitor. // Si imposta il isStimulusDrawn a FALSE e si riaggiorna la schermata con una drawGLScene() // infine si muove il monitor, la chiamata blocca il programma per x secondi, si // simula lo spostamento dello schermo di proiezione ed infine si reimposta isStimulusDrawn a TRUE // cosi' la prossima chiamata di drawStimulus() lo disegna correttamente a schermo. Provare per credere... //factors = trial.getNext(); trial.next(); isStimulusDrawn=false; drawGLScene(); initProjectionScreen(trial.getCurrent()["AbsDepth"]); isStimulusDrawn=true; break; case 'i': visibleInfo=!visibleInfo; break; case 'm': interoculardistance += 0.5; break; case 'n': interoculardistance -= 0.5; break; case '+': { // Il trucco per avanzare alla modalita' trial successiva: incrementi di uno e poi tieni il resto della // divisione per due, in questo caso ad esempio sara' sempre: // 0,1,0,1,0,1 // se metti il resto della divisione per 3 invece la variabile trialMode sar' // 0,1,2,0,1,2 // ogni ciclo della variabile trialMode normalmente e' un trial (1) // puoi anche definire una funzione void advanceTrial() che si occupa di andare al trial successivo, // deve contenere una chiamata alla BalanceFactor::getNext() cosi' passi alla nuova lista di fattori // Ad esempio trialMode++; trialMode=trialMode%3; } break; case 't': { if (trial.isEmpty()) exit(0); trial.next(); break; } case 'Q': case 'q': case 27: //corrisponde al tasto ESC { // Ricorda quando chiami una funzione exit() di chiamare prima cleanup cosi // spegni l'Optotrak ed i markers (altrimenti loro restano accesi e li rovini) cleanup(); exit(0); } break; case ' ': { // Here we record the head shape - coordinates of eyes and markers, but centered in (0,0,0) if ( headCalibrationDone==0 && allVisiblePatch ) { headEyeCoords.init(markers[1].p-Vector3d(230,0,0),markers[1].p, markers[5].p,markers[6].p,markers[7].p,interoculardistance ); headCalibrationDone=1; beepOk(0); break; } // Second calibration, you must look a fixed fixation point if ( headCalibrationDone==1 && allVisiblePatch ) { headEyeCoords.init( headEyeCoords.getP1(),headEyeCoords.getP2(), markers[5].p, markers[6].p,markers[7].p,interoculardistance ); headCalibrationDone=2; break; } } break; // Enter key: press to make the final calibration case 13: { if ( headCalibrationDone == 2 && allVisiblePatch ) { headEyeCoords.init( headEyeCoords.getP1(),headEyeCoords.getP2(), markers[1].p, markers[2].p,markers[3].p,interoculardistance ); headCalibrationDone=3; visibleInfo=false; } } break; case '5': { if(dz/2>10) zedge -= .25; else zedge = zedge; } break; case '8': { zedge += .25; } break; case '4': { xedge -= .25; } break; case '6': { xedge += .25; } break; case 'a': { theta -= M_PI/2.0; } break; case 's': { theta += M_PI/2.0; } break; case '0': { advanceTrial(); } break; } }
void advanceTrial() { if ( trialMode == STIMULUSMODE ) { bool pretrialMode=trialMode; trialMode++; trialMode=trialMode%2; totalTrialNumber++; if (block.at("Phase") != 1 ) { double percentOccludedFrames = ((double)occludedFrames/(double)drawingTrialFrame )*100.0; if ( percentOccludedFrames > str2num<double>(parameters.find("TestPercentOccludedFrames")) ) { cerr << "Percent occluded frames is" << percentOccludedFrames << " " << occludedFrames << " over " << drawingTrialFrame << endl; trial.reinsert(factors); } drawingTrialFrame=0; occludedFrames=0; } trialFrame=0; switch( block.at("Phase") ) { case 0: //pre-test { if ( !trial.isEmpty() ) // ci son ancora trial { beepTrial(); initStimulus(testStimHeight,testStimRadius); factors = trial.getNext(); deltaXRods = mathcommon::unifRand(str2num<double>(parameters.find("DeltaXMin")),str2num<double>(parameters.find("DeltaXMax"))); visualRodCenter = Vector3d(0,0,factors.at("Distances")); hapticRodCenter = rodAway; initProjectionScreen(visualRodCenter.z()); moveScreenAbsolute(visualRodCenter.z(),homeFocalDistance,SCREENSPEED); beepTrial(); } else // si prepara per la modalità 1 (adaptation) { trialMode = HANDONSTARTMODE; block = module.getNext(); initStimulus(testStimHeight,testStimRadius ); double zadaptmin = str2num<double>(parameters.find("AdaptZMin")); double zadaptmax = str2num<double>(parameters.find("AdaptZMax")); if (str2num<int>(parameters.find("AdaptMoveMonitor"))==1) visualRodCenter=Vector3d(0,0,mathcommon::unifRand(zadaptmin,zadaptmax)); else visualRodCenter=Vector3d(0,0, (zadaptmin+zadaptmax)/2); initProjectionScreen( visualRodCenter.z()); if ( str2num<int>(parameters.find("AdaptHapticFeedback"))==1 ) hapticRodCenter = visualRodCenter - Vector3d(0,0,adaptOffsets.at(block1TrialNumber)); else hapticRodCenter = rodAway; moveRod(Vector3d(0,0,hapticRodCenter.z() ),RODSPEED); checkBounds(); beepLong(); } block0TrialNumber++; } break; case 1: // adaptation { block1TrialNumber++; if ( block1TrialNumber < str2num<int>(parameters.find("AdaptTrials")) ) { beepTrial(); initStimulus(adaptStimHeight,adaptStimRadius); double zadaptmin = str2num<double>(parameters.find("AdaptZMin")); double zadaptmax = str2num<double>(parameters.find("AdaptZMax")); if (str2num<int>(parameters.find("AdaptMoveMonitor"))==1) visualRodCenter = Vector3d(0,0,mathcommon::unifRand(zadaptmin,zadaptmax)); else visualRodCenter=Vector3d(0,0, (zadaptmin+zadaptmax)/2); if ( str2num<int>(parameters.find("AdaptHapticFeedback"))==1 ) { hapticRodCenter = visualRodCenter - Vector3d(0,0,adaptOffsets.at(block1TrialNumber)); moveScreenAbsoluteAsynchronous(visualRodCenter.z(),homeFocalDistance,SCREENSPEED); moveRod(hapticRodCenter,RODSPEED); } else { hapticRodCenter = rodAway; moveScreenAbsolute(visualRodCenter.z(),homeFocalDistance,SCREENSPEED); } initProjectionScreen( visualRodCenter.z()); beepTrial(); } else { beepLong(); trialMode = HANDONSTARTMODE; block = module.getNext(); // reset the factors in order to prepare the next test phase trial.init(parameters); factors.clear(); factors = trial.getNext(); deltaXRods = mathcommon::unifRand(str2num<double>(parameters.find("DeltaXMin")),str2num<double>(parameters.find("DeltaXMax"))); //cerr << "DISTANCE= " << factors.at("Distances") << endl; initStimulus(testStimHeight,testStimRadius); visualRodCenter = Vector3d(0,0,factors.at("Distances")); hapticRodCenter = rodAway; moveScreenAbsolute(visualRodCenter.z(),homeFocalDistance,SCREENSPEED); moveRod(rodAway,RODSPEED); initProjectionScreen(visualRodCenter.z()); beepTrial(); } } break; case 2: /// post-test { if ( trial.isEmpty() ) { beepLong(); cleanup(); exit(0); } else { beepTrial(); initStimulus(testStimHeight,testStimRadius); factors = trial.getNext(); deltaXRods = mathcommon::unifRand(str2num<double>(parameters.find("DeltaXMin")),str2num<double>(parameters.find("DeltaXMax"))); cerr << "DISTANCE= " << factors.at("Distances") << endl; visualRodCenter = Vector3d(0,0,factors.at("Distances")); hapticRodCenter = rodAway; initProjectionScreen(visualRodCenter.z()); moveScreenAbsolute(visualRodCenter.z(),homeFocalDistance,SCREENSPEED); beepTrial(); } block2TrialNumber++; } break; } globalTimer.start(); } // Mettere una idle così non perde il primo trial idle(); }
int main(void) { randomizeSeed(); /* BalanceFactor<int> balance; map<string,int> factors; balance.init(1,true); vector<int> f; for (int i=0; i<10; i++) f.push_back(i); balance.addFactor( "Slant", f ); while ( !balance.isEmpty() ) { factors = balance.getNext(); cout << factors["Slant"] << endl; } balance.init(1,true); cerr << "==========" << endl; f.clear(); for (int i=0; i<10; i++) f.push_back(i); balance.addFactor( "Slant", f ); while ( !balance.isEmpty() ) { factors = balance.getNext(); cout << factors["Slant"] << endl; } */ /* balance.addFactor( "Tilt", vlist_of<int>(90) ); balance.addFactor( "Anchored", vlist_of<int>(0)(1)(2)(3)); //balance.print(); while ( !balance.isEmpty() ) { map<string, int> tmp2 = balance.getNext() ; for ( map<string, int>::iterator iter = tmp2.begin(); iter!=tmp2.end(); ++iter) cout << iter->first << " " << iter->second << " "; cout << endl; } cerr << isnan(1.0/0.0) << " " << isinf(1.0/0.0) << endl; return 0; */ map<string,int> factors; ifstream paramFile; paramFile.open("prova.exp"); ParametersLoader params; params.loadParameterFile(paramFile); BalanceFactor<int> bfact; bfact.init(params); while (!bfact.isEmpty()) { factors = bfact.getNext(); cout << factors["StimSpeed"] << endl; } //bfact.print(); bfact.init(params); while (!bfact.isEmpty()) { factors = bfact.getNext(); cout << factors["StimSpeed"] << endl; } /* BalanceFactor<int> balance; balance.init(params); balance.print(); while ( !balance.isEmpty() ) { map<string,int> vals = balance.getNext(); for ( map<string,int>::iterator iter = vals.begin(); iter!=vals.end(); ++iter ) { cout << iter->first << " " << iter->second << endl; } cout << endl << endl; } */ return 0; }
void advanceTrial() { // Determine if previous trial was a good trial double percentOccludedFrames = numLostFrames/TGA_frame; bool notEnoughFrames = percentOccludedFrames > 0.10 ; int overwrite = 0; // If any of these things are true when advanceTrial is called, reinsert! if (training || !reachedObject || notEnoughFrames ) { beepOk(3); // 1000hz, 50ms if (training) cout << "Training Mode!" << endl; if (!reachedObject) cout << "I don't think you reached the object..." << endl; if (notEnoughFrames) cout << "Be visible!" << endl; if (!controlCondition) { map<std::string,double> currentFactorsList = trial.getCurrent(); trial.reinsert(currentFactorsList); } overwrite = 1; } // Write previous trial to response file if (!overwrite && !controlCondition) { responseFile.precision(3); responseFile << parameters.find("SubjectName") << "\t" << trialNumber << "\t" << TGA_time << "\t" << trial.getCurrent()["ObjPosn"] << "\t" << sm_lg << "\t" << con_inc << "\t" << endl; } else if (!overwrite && controlCondition) { controlResponseFile.precision(3); controlResponseFile << parameters.find("SubjectName") << "\t" << controlTrial << "\t" << TGA_time << "\t" << currentObj << "\t" << sm_lg << "\t" << con_inc << "\t" << endl; } // Close previous trial file trialFile.close(); // If we're done with control block if (controlCondition && controlTrial==16) { if (!overwrite) { // and not overwriting, change over plato_stop(); exit(0); //controlCondition=false; //endControl=true; } else // if we ARE overwriting, initTrial again until we get it initTrial(); } // If we're still in the control block if (controlCondition && controlTrial<16 ){ if (!overwrite) //and not overwriting controlTrial++; //increment initTrial(); //initTrial will handle a repeat or the next trial } // If we're in the main block if( !trial.isEmpty() && !controlCondition) { if (!endControl) { // If it's NOT the v. first main block trial if (!overwrite) // and we're not overwriting due to a bad trial trialNumber++; // increment factors = trial.getNext(); // get the next trial and initialize it! initTrial(); } else { // It IS the v. first main block trial (endControl) endControl=false; // turn this switch off so we know next time around that it's trial 1 initTrial(); // initTrial WITHOUT getNext because we already gotNext at the end of calibration } } // Finally, if we're out of trials, finish the experiment. else if (trial.isEmpty() && !controlCondition) { controlCondition=true; initTrial(); } }
/*** FUNCTIONS FOR TRIAL MODE DRAWING ***/ void advanceTrial() { if ( trial.isEmpty() ) { #ifdef WIN32 for (int i=0; i<3; i++) { Beep(220,440); totalTimer.sleep(20); } #endif exit(0); } switch (trialMode) { case FIXATIONMODE: { #ifdef WIN32 Beep(440,440); #endif totalTimer.start(); stimulusTimer.start(); //clearAndWait(2); trialMode=STIMULUSMODE; } break; case STIMULUSMODE: { #ifdef WIN32 Beep(440,440); #endif trialMode=PROBEMODE; totalTimer.start(); stimulusTimer.start(); } break; case PROBEMODE: { #ifdef WIN32 Beep(880,440); #endif resetPointStrip(); responseTimer.start(); totalTimer.start(); trialMode=FIXATIONMODE; } } resetPointStrip(); factors = trial.getNext(); trialNumber++; responseFile << setw(6) << left << trialNumber << "\t" << factors["Tilt"] << "\t" << factors["Slant"] << "\t" << factors["Def"] << "\t" << factors["FlowDirection"] << "\t" << factors["FlowIncrement"] << "\t" << endl; double responseTime=responseTimer.getElapsedTimeInMilliSec(); timeFrame=0.0; //this put the stimulus in the center each central time mouse is clicked in }
// INITTRIAL TO CHECK (MOSTLY FOR FINGERS-RELATED EVENTS) void initTrial() { // if the current is not an empty trial... if(!trial.isEmpty()) { if(condition == 0) beepOk(0); if(condition == 1) endTrial = false; // these variables are reset showStimuli = false; h_stimulus = 1; fingersOccluded = 0; framesOccluded=0; frameN = 0; // random seed //srand(rand() % 100); // pick 0 or 1 at random and assign it to first_interval first_interval = rand() % 2; // pick the complementary (0 or 1) and assign it to second_interval second_interval = 1 - first_interval; #ifdef SIMULATION //srand(5); testJND = str2num<double>(parameters.find("JND")); double JND = mathcommon::gaussRand(0,testJND); // set the parameters to build the stimulus: // HEIGHT //--- standard stimulus_height[0] = 55.0; //--- comparison stimulus_height[1] = trial.getCurrent()["ConstantStimuli"] + JND; // EGOCENTRIC DISTANCE absDepth = trial.getCurrent()["AbsDepth"]; #else // set the parameters to build the stimulus: // HEIGHT //--- standard stimulus_height[0] = 55.0; //--- comparison stimulus_height[1] = trial.getCurrent()["ConstantStimuli"]; // EGOCENTRIC DISTANCE absDepth = trial.getCurrent()["AbsDepth"]; #endif // build the stimuli buildStandard(stimulus_noise, absDepth); buildComparison(stimulus_height[1], stimulus_noise, absDepth); #ifndef SIMULATION // roll on drawGLScene(); initProjectionScreen(absDepth); if(condition == 1) { // generate random speed between 3500 and 5000 randSpeed = rand() % 1501 + 3500; // move bottom surface up to topY - stimulus_height[first_interval] Vector3d moveHeight(0.0,whereTop.y()-stimulus_height[first_interval],absDepth); moveObjectAbsolute(moveHeight, whereBottom, randSpeed); beepOk(0); } if(condition == 0) { // show the stimuli showStimuli = true; } timer.start(); #else advanceTrial(); #endif } else { if(condition == 1) responseFile.close(); summaryFile.close(); cleanup(); exit(0); } }