void InvalidateWithChildren(Block *New) { // TODO: rename New BlockList ToInvalidate; // Being in the list means you need to be invalidated ToInvalidate.push_back(New); while (ToInvalidate.size() > 0) { Block *Invalidatee = ToInvalidate.front(); ToInvalidate.pop_front(); Block *Owner = Ownership[Invalidatee]; if (IndependentGroups.find(Owner) != IndependentGroups.end()) { // Owner may have been invalidated, do not add to IndependentGroups! IndependentGroups[Owner].erase(Invalidatee); } if (Ownership[Invalidatee]) { // may have been seen before and invalidated already Ownership[Invalidatee] = NULL; for (BlockBranchMap::iterator iter = Invalidatee->BranchesOut.begin(); iter != Invalidatee->BranchesOut.end(); iter++) { Block *Target = iter->first; BlockBlockMap::iterator Known = Ownership.find(Target); if (Known != Ownership.end()) { Block *TargetOwner = Known->second; if (TargetOwner) { ToInvalidate.push_back(Target); } } } } } }
DomChildren findDomChildren(const BlockList& blocks) { IdomVector idom = findDominators(blocks); DomChildren children(blocks.size(), BlockList()); for (Block* block : blocks) { int idom_id = idom[block->postId()]; if (idom_id != -1) children[idom_id].push_back(block); } return children; }
void Line::moveToNextPage(BlockList& floats, double minX, double maxX, const WTextRenderer& renderer) { for (unsigned i = 0; i < blocks_.size(); ++i) { Block *b = blocks_[i]; if (b->isFloat()) Utils::erase(floats, b); } PageState ps; ps.floats = floats; ps.page = page_; Block::clearFloats(ps); page_ = ps.page; floats = ps.floats; double oldY = y_; y_ = 0; x_ = minX; ++page_; BlockList blocks = blocks_; blocks_.clear(); Range rangeX(x_, maxX); Block::adjustAvailableWidth(y_, page_, floats, rangeX); x_ = rangeX.start; maxX = rangeX.end; for (unsigned i = 0; i < blocks.size(); ++i) { Block *b = blocks[i]; if (b->isFloat()) { b->layoutFloat(y_, page_, floats, x_, height_, minX, maxX, false, renderer); reflow(b); } else { for (unsigned j = 0; j < b->inlineLayout.size(); ++j) { InlineBox& ib = b->inlineLayout[j]; if (ib.y == oldY && ib.page == page_ - 1) { if (ib.x != LEFT_MARGIN_X) { ib.x = x_; x_ += ib.width; } ib.page = page_; ib.y = y_; } } } blocks_.push_back(b); } }
BlockList rpoSortCfg(const IRUnit& unit) { BlockList blocks; blocks.reserve(unit.numBlocks()); postorderWalk(unit, [&](Block* block) { blocks.push_back(block); }); std::reverse(blocks.begin(), blocks.end()); assert(blocks.size() <= unit.numBlocks()); return blocks; }
void FindLive(Block *Root) { BlockList ToInvestigate; ToInvestigate.push_back(Root); while (ToInvestigate.size() > 0) { Block *Curr = ToInvestigate.front(); ToInvestigate.pop_front(); if (Live.find(Curr) != Live.end()) continue; Live.insert(Curr); for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) { ToInvestigate.push_back(iter->first); } } }
/* * Find the immediate dominator of each block using Cooper, Harvey, and * Kennedy's "A Simple, Fast Dominance Algorithm", returned as a vector * of postorder ids, indexed by postorder id. */ IdomVector findDominators(const BlockList& blocks) { assert(isRPOSorted(blocks)); // Calculate immediate dominators with the iterative two-finger algorithm. // When it terminates, idom[post-id] will contain the post-id of the // immediate dominator of each block. idom[start] will be -1. This is // the general algorithm but it will only loop twice for loop-free graphs. auto const num_blocks = blocks.size(); IdomVector idom(num_blocks, -1); auto start = blocks.begin(); int start_id = (*start)->postId(); idom[start_id] = start_id; start++; for (bool changed = true; changed; ) { changed = false; // for each block after start, in reverse postorder for (auto it = start; it != blocks.end(); it++) { Block* block = *it; int b = block->postId(); // new_idom = any already-processed predecessor auto edge_it = block->preds().begin(); int new_idom = edge_it->from()->postId(); while (idom[new_idom] == -1) new_idom = (++edge_it)->from()->postId(); // for all other already-processed predecessors p of b for (auto& edge : block->preds()) { auto p = edge.from()->postId(); if (p != new_idom && idom[p] != -1) { // find earliest common predecessor of p and new_idom // (higher postIds are earlier in flow and in dom-tree). int b1 = p, b2 = new_idom; do { while (b1 < b2) b1 = idom[b1]; while (b2 < b1) b2 = idom[b2]; } while (b1 != b2); new_idom = b1; } } if (idom[b] != new_idom) { idom[b] = new_idom; changed = true; } } } idom[start_id] = -1; // start has no idom. return idom; }
BlockList rpoSortCfg(IRTrace* trace, const IRFactory& factory) { assert(trace->isMain()); BlockList blocks; blocks.reserve(factory.numBlocks()); unsigned next_id = 0; postorderWalk( [&](Block* block) { block->setPostId(next_id++); blocks.push_back(block); }, factory.numBlocks(), trace->front() ); std::reverse(blocks.begin(), blocks.end()); assert(blocks.size() <= factory.numBlocks()); assert(next_id <= factory.numBlocks()); return blocks; }
// For each entry, find the independent group reachable by it. The independent group is // the entry itself, plus all the blocks it can reach that cannot be directly reached by another entry. Note that we // ignore directly reaching the entry itself by another entry. void FindIndependentGroups(BlockSet &Blocks, BlockSet &Entries, BlockBlockSetMap& IndependentGroups) { typedef std::map<Block*, Block*> BlockBlockMap; struct HelperClass { BlockBlockSetMap& IndependentGroups; BlockBlockMap Ownership; // For each block, which entry it belongs to. We have reached it from there. HelperClass(BlockBlockSetMap& IndependentGroupsInit) : IndependentGroups(IndependentGroupsInit) {} void InvalidateWithChildren(Block *New) { // TODO: rename New BlockList ToInvalidate; // Being in the list means you need to be invalidated ToInvalidate.push_back(New); while (ToInvalidate.size() > 0) { Block *Invalidatee = ToInvalidate.front(); ToInvalidate.pop_front(); Block *Owner = Ownership[Invalidatee]; if (IndependentGroups.find(Owner) != IndependentGroups.end()) { // Owner may have been invalidated, do not add to IndependentGroups! IndependentGroups[Owner].erase(Invalidatee); } if (Ownership[Invalidatee]) { // may have been seen before and invalidated already Ownership[Invalidatee] = NULL; for (BlockBranchMap::iterator iter = Invalidatee->BranchesOut.begin(); iter != Invalidatee->BranchesOut.end(); iter++) { Block *Target = iter->first; BlockBlockMap::iterator Known = Ownership.find(Target); if (Known != Ownership.end()) { Block *TargetOwner = Known->second; if (TargetOwner) { ToInvalidate.push_back(Target); } } } } } } }; HelperClass Helper(IndependentGroups); // We flow out from each of the entries, simultaneously. // When we reach a new block, we add it as belonging to the one we got to it from. // If we reach a new block that is already marked as belonging to someone, it is reachable by // two entries and is not valid for any of them. Remove it and all it can reach that have been // visited. BlockList Queue; // Being in the queue means we just added this item, and we need to add its children for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) { Block *Entry = *iter; Helper.Ownership[Entry] = Entry; IndependentGroups[Entry].insert(Entry); Queue.push_back(Entry); } while (Queue.size() > 0) { Block *Curr = Queue.front(); Queue.pop_front(); Block *Owner = Helper.Ownership[Curr]; // Curr must be in the ownership map if we are in the queue if (!Owner) continue; // we have been invalidated meanwhile after being reached from two entries // Add all children for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) { Block *New = iter->first; BlockBlockMap::iterator Known = Helper.Ownership.find(New); if (Known == Helper.Ownership.end()) { // New node. Add it, and put it in the queue Helper.Ownership[New] = Owner; IndependentGroups[Owner].insert(New); Queue.push_back(New); continue; } Block *NewOwner = Known->second; if (!NewOwner) continue; // We reached an invalidated node if (NewOwner != Owner) { // Invalidate this and all reachable that we have seen - we reached this from two locations Helper.InvalidateWithChildren(New); } // otherwise, we have the same owner, so do nothing } } // Having processed all the interesting blocks, we remain with just one potential issue: // If a->b, and a was invalidated, but then b was later reached by someone else, we must // invalidate b. To check for this, we go over all elements in the independent groups, // if an element has a parent which does *not* have the same owner, we must remove it // and all its children. for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) { BlockSet &CurrGroup = IndependentGroups[*iter]; BlockList ToInvalidate; for (BlockSet::iterator iter = CurrGroup.begin(); iter != CurrGroup.end(); iter++) { Block *Child = *iter; for (BlockBranchMap::iterator iter = Child->BranchesIn.begin(); iter != Child->BranchesIn.end(); iter++) { Block *Parent = iter->first; if (Helper.Ownership[Parent] != Helper.Ownership[Child]) { ToInvalidate.push_back(Child); } } } while (ToInvalidate.size() > 0) { Block *Invalidatee = ToInvalidate.front(); ToInvalidate.pop_front(); Helper.InvalidateWithChildren(Invalidatee); } } // Remove empty groups for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) { if (IndependentGroups[*iter].size() == 0) { IndependentGroups.erase(*iter); } } #if DEBUG PrintDebug("Investigated independent groups:\n"); for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end(); iter++) { DebugDump(iter->second, " group: "); } #endif }
unsigned int NBlocks(void) const { return blocks.size(); }