Example #1
0
void StepSW::_check_suspend(BodySW *p_island,float p_delta) {


	bool can_sleep=true;

	BodySW *b = p_island;
	while(b) {

		if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC)
			continue; //ignore for static

		if (!b->sleep_test(p_delta))
			can_sleep=false;

		b=b->get_island_next();
	}

	//put all to sleep or wake up everyoen

	b = p_island;
	while(b) {

		if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC)
			continue; //ignore for static

		bool active = b->is_active();

		if (active==can_sleep)
			b->set_active(!can_sleep);

		b=b->get_island_next();
	}
}
Example #2
0
void BodySW::wakeup_neighbours() {

	for(Map<ConstraintSW*,int>::Element *E=constraint_map.front();E;E=E->next()) {

		const ConstraintSW *c=E->key();
		BodySW **n = c->get_body_ptr();
		int bc=c->get_body_count();

		for(int i=0;i<bc;i++) {

			if (i==E->get())
				continue;
			BodySW *b = n[i];
			if (b->mode!=PhysicsServer::BODY_MODE_RIGID)
				continue;

			if (!b->is_active())
				b->set_active(true);
		}
	}
}