Example #1
0
std::vector<BoundaryName>
SubProblem::getMaterialPropertyBoundaryNames(const std::string & prop_name)
{
  std::set<BoundaryID> boundaries = getMaterialPropertyBoundaryIDs(prop_name);
  std::vector<BoundaryName> boundary_names;
  boundary_names.reserve(boundaries.size());
  const BoundaryInfo & boundary_info = mesh().getMesh().get_boundary_info();

  for (const auto & bnd_id : boundaries)
  {
    BoundaryName name;
    if (bnd_id == Moose::ANY_BOUNDARY_ID)
      name = "ANY_BOUNDARY_ID";
    else
    {
      name = boundary_info.get_sideset_name(bnd_id);
      if (name.empty())
      {
        std::ostringstream oss;
        oss << bnd_id;
        name = oss.str();
      }
    }
    boundary_names.push_back(name);
  }

  return boundary_names;
}
Example #2
0
std::vector<BoundaryName>
SubProblem::getMaterialPropertyBoundaryNames(const std::string & prop_name)
{
  std::set<BoundaryID> boundaries = getMaterialPropertyBoundaryIDs(prop_name);
  std::vector<BoundaryName> boundary_names;
  boundary_names.reserve(boundaries.size());
  const BoundaryInfo & boundary_info = mesh().getMesh().get_boundary_info();

  for (std::set<BoundaryID>::iterator it = boundaries.begin(); it != boundaries.end(); ++it)
  {
    BoundaryName name;
    if (*it == Moose::ANY_BOUNDARY_ID)
      name = "ANY_BOUNDARY_ID";
    else
    {
      name = boundary_info.get_sideset_name(*it);
      if (name.empty())
      {
        std::ostringstream oss;
        oss << *it;
        name = oss.str();
      }
    }
    boundary_names.push_back(name);
  }

  return boundary_names;
}