void Mesh::Recenter() { #if NAZARA_UTILITY_SAFE if (!m_impl) { NazaraError("Mesh not created"); return; } if (m_impl->animationType != AnimationType_Static) { NazaraError("Mesh must be static"); return; } #endif // Le centre de notre mesh est le centre de l'AABB *globale* Vector3f center = GetAABB().GetCenter(); for (SubMesh* subMesh : m_impl->subMeshes) { StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh); BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite); MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer()); unsigned int vertexCount = staticMesh->GetVertexCount(); for (unsigned int i = 0; i < vertexCount; ++i) { vertices->position -= center; vertices++; } // l'AABB ne change pas de dimensions mais seulement de position, appliquons-lui le même procédé Boxf aabb = staticMesh->GetAABB(); aabb.Translate(-center); staticMesh->SetAABB(aabb); } // Il ne faut pas oublier d'invalider notre AABB m_impl->aabbUpdated = false; }