Example #1
0
void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha)
{
	BucketList::iterator bit;
	list<RAS_MeshSlot>::iterator mit;
	size_t size = 0, i = 0;

	/* Camera's near plane equation: pnorm.dot(point) + pval,
	 * but we leave out pval since it's constant anyway */
	const MT_Vector3 pnorm(cameratrans.getBasis()[2]);

	for (bit = buckets.begin(); bit != buckets.end(); ++bit)
	{
		SG_DList::iterator<RAS_MeshSlot> mit((*bit)->GetActiveMeshSlots());
		for(mit.begin(); !mit.end(); ++mit)
			size++;
	}

	slots.resize(size);

	for (bit = buckets.begin(); bit != buckets.end(); ++bit)
	{
		RAS_MaterialBucket* bucket = *bit;
		RAS_MeshSlot* ms;
		// remove the mesh slot form the list, it culls them automatically for next frame
		while((ms = bucket->GetNextActiveMeshSlot())) {
			slots[i++].set(ms, bucket, pnorm);
		}
	}
		
	if(alpha)
		sort(slots.begin(), slots.end(), backtofront());
	else
		sort(slots.begin(), slots.end(), fronttoback());
}
Example #2
0
void print_bucket_list ( const BucketList &bl , std::ostream &os )
{
  BucketList::const_iterator  cur_bucket = bl.begin();
  while ( cur_bucket != bl.end() )
  {
    os << "Bucket key: ";
//This is bad code, no longer works. Re-visit this if/when the
//Transaction class is ever resurrected.
//    for ( unsigned i = 0 ; i <= (*cur_bucket)->m_key[0] ; i++ )
//      os << (*cur_bucket)->m_key[i] << " ";
//    os << "\n";
//    os << "Entities: ";
//    for ( unsigned i = 0 ; i != (*cur_bucket)->m_size ; i++ )
//      os << (*cur_bucket)->m_entities[i]->identifier() << " ";
//    os << "\n-------------------\n";
    cur_bucket++;
  }
}