sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) { Builder builder; SkColor3f ambColor; if (!buf.readScalarArray(&ambColor.fX, 3)) { return nullptr; } builder.setAmbientLightColor(ambColor); int numLights = buf.readInt(); for (int l = 0; l < numLights; ++l) { bool isPoint = buf.readBool(); SkColor3f color; if (!buf.readScalarArray(&color.fX, 3)) { return nullptr; } SkVector3 dirOrPos; if (!buf.readScalarArray(&dirOrPos.fX, 3)) { return nullptr; } if (isPoint) { SkScalar intensity; intensity = buf.readScalar(); Light light = Light::MakePoint(color, dirOrPos, intensity); builder.add(light); } else { Light light = Light::MakeDirectional(color, dirOrPos); builder.add(light); } } return builder.finish(); }