bool MainClass::update()
{
	if (m_isHelpOpened && (
		Engine::instance().getJoystickMgr().isPressed(JoystickManager::PLAYER_ONE, JoystickManager::BUTTON_X) || 
		Engine::instance().getJoystickMgr().isPressed(JoystickManager::PLAYER_ONE, JoystickManager::BUTTON_START) || 
		Engine::instance().getJoystickMgr().isPressed(JoystickManager::PLAYER_TWO, JoystickManager::BUTTON_X) ||
		Engine::instance().getJoystickMgr().isPressed(JoystickManager::PLAYER_TWO, JoystickManager::BUTTON_START)))
	{
		m_isHelpOpened = false;
	}

	iterateList(m_clouds, Cloud*)
	{
		(*it)->manage();
	}

	if (!m_burning->isGameOver() && !m_isHelpOpened)
	{
		m_chara->manage(m_collisionImage, m_waterSystem);
		
		m_cannon->manage(m_swarm, *m_engineSystem, m_burning->hasCannonDamage());
	
		m_burning->manage(m_cannon->getCollisionPos());
		
		m_engineSystem->manage(m_burning);

		std::list<WaterDrop*>& waterDrops = m_waterSystem->manage();
		iterateList(waterDrops, WaterDrop*)
		{
			m_burning->checkCollisions(*it);
		}