Example #1
0
bool CGUIWindowHome::OnAction(const CAction &action)
{
  static unsigned int min_hold_time = 1000;
  if (action.GetID() == ACTION_NAV_BACK &&
      action.GetHoldTime() < min_hold_time &&
      g_application.IsPlaying())
  {
    g_application.SwitchToFullScreen();
    return true;
  }
  return CGUIWindow::OnAction(action);
}
Example #2
0
bool CInputManager::OnAction(const CAction& action)
{
  if (action.GetID() != ACTION_NONE)
  {
    if (action.IsAnalog())
    {
      QueueAction(action);
    }
    else
    {
      // If button was pressed this frame, send action
      if (action.GetHoldTime() == 0)
      {
        QueueAction(action);
      }
      else
      {
        // Only send repeated actions for basic navigation commands
        bool bIsNavigation = false;

        switch (action.GetID())
        {
        case ACTION_MOVE_LEFT:
        case ACTION_MOVE_RIGHT:
        case ACTION_MOVE_UP:
        case ACTION_MOVE_DOWN:
        case ACTION_PAGE_UP:
        case ACTION_PAGE_DOWN:
          bIsNavigation = true;
          break;

        default:
          break;
        }

        if (bIsNavigation)
          QueueAction(action);
      }
    }

    return true;
  }

  return false;
}
Example #3
0
bool CInputManager::ExecuteInputAction(const CAction &action)
{
  bool bResult = false;

  // play sound before the action unless the button is held,
  // where we execute after the action as held actions aren't fired every time.
  if (action.GetHoldTime())
  {
    bResult = g_application.OnAction(action);
    if (bResult)
      g_audioManager.PlayActionSound(action);
  }
  else
  {
    g_audioManager.PlayActionSound(action);
    bResult = g_application.OnAction(action);
  }
  return bResult;
}
Example #4
0
// OnMouseAction - called by OnAction()
EVENT_RESULT CGUIWindow::OnMouseAction(const CAction &action)
{
  g_graphicsContext.SetScalingResolution(m_coordsRes, m_needsScaling);
  CPoint mousePoint(action.GetAmount(0), action.GetAmount(1));
  g_graphicsContext.InvertFinalCoords(mousePoint.x, mousePoint.y);

  // create the mouse event
  CMouseEvent event(action.GetID(), action.GetHoldTime(), action.GetAmount(2), action.GetAmount(3));
  if (m_exclusiveMouseControl)
  {
    CGUIControl *child = (CGUIControl *)GetControl(m_exclusiveMouseControl);
    if (child)
    {
      CPoint renderPos = child->GetRenderPosition() - CPoint(child->GetXPosition(), child->GetYPosition());
      return child->OnMouseEvent(mousePoint - renderPos, event);
    }
  }

  UnfocusFromPoint(mousePoint);

  return SendMouseEvent(mousePoint, event);
}
Example #5
0
bool CGUIBaseContainer::OnAction(const CAction &action)
{
    if (action.GetID() >= KEY_ASCII)
    {
        OnJumpLetter((char)(action.GetID() & 0xff));
        return true;
    }

    switch (action.GetID())
    {
    case ACTION_MOVE_LEFT:
    case ACTION_MOVE_RIGHT:
    case ACTION_MOVE_DOWN:
    case ACTION_MOVE_UP:
    case ACTION_NAV_BACK:
    {
        if (!HasFocus()) return false;
        if (action.GetHoldTime() > HOLD_TIME_START &&
                ((m_orientation == VERTICAL && (action.GetID() == ACTION_MOVE_UP || action.GetID() == ACTION_MOVE_DOWN)) ||
                 (m_orientation == HORIZONTAL && (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_RIGHT))))
        {   // action is held down - repeat a number of times
            float speed = std::min(1.0f, (float)(action.GetHoldTime() - HOLD_TIME_START) / (HOLD_TIME_END - HOLD_TIME_START));
            unsigned int itemsPerFrame = 1;
            if (m_lastHoldTime) // number of rows/10 items/second max speed
                itemsPerFrame = std::max((unsigned int)1, (unsigned int)(speed * 0.0001f * GetRows() * (CTimeUtils::GetFrameTime() - m_lastHoldTime)));
            m_lastHoldTime = CTimeUtils::GetFrameTime();
            if (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_UP)
                while (itemsPerFrame--) MoveUp(false);
            else
                while (itemsPerFrame--) MoveDown(false);
            return true;
        }
        else
        {
            m_lastHoldTime = 0;
            return CGUIControl::OnAction(action);
        }
    }
    break;

    case ACTION_FIRST_PAGE:
        SelectItem(0);
        return true;

    case ACTION_LAST_PAGE:
        if (m_items.size())
            SelectItem(m_items.size() - 1);
        return true;

    case ACTION_NEXT_LETTER:
    {
        OnNextLetter();
        return true;
    }
    break;
    case ACTION_PREV_LETTER:
    {
        OnPrevLetter();
        return true;
    }
    break;
    case ACTION_JUMP_SMS2:
    case ACTION_JUMP_SMS3:
    case ACTION_JUMP_SMS4:
    case ACTION_JUMP_SMS5:
    case ACTION_JUMP_SMS6:
    case ACTION_JUMP_SMS7:
    case ACTION_JUMP_SMS8:
    case ACTION_JUMP_SMS9:
    {
        OnJumpSMS(action.GetID() - ACTION_JUMP_SMS2 + 2);
        return true;
    }
    break;

    default:
        if (action.GetID())
        {
            return OnClick(action.GetID());
        }
    }
    return false;
}
bool CGUIBaseContainer::OnAction(const CAction &action)
{
  if (action.GetID() >= KEY_ASCII)
  {
    OnJumpLetter((char)(action.GetID() & 0xff));
    return true;
  }
  // stop the timer on any other action
  m_matchTimer.Stop();

  switch (action.GetID())
  {
  case ACTION_MOVE_LEFT:
  case ACTION_MOVE_RIGHT:
  case ACTION_MOVE_DOWN:
  case ACTION_MOVE_UP:
  case ACTION_NAV_BACK:
  case ACTION_PREVIOUS_MENU:
    {
      if (!HasFocus()) return false;

      if (action.GetHoldTime() > HOLD_TIME_START &&
        ((m_orientation == VERTICAL && (action.GetID() == ACTION_MOVE_UP || action.GetID() == ACTION_MOVE_DOWN)) ||
         (m_orientation == HORIZONTAL && (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_RIGHT))))
      { // action is held down - repeat a number of times
        float speed = std::min(1.0f, (float)(action.GetHoldTime() - HOLD_TIME_START) / (HOLD_TIME_END - HOLD_TIME_START));
        unsigned int frameDuration = std::min(CTimeUtils::GetFrameTime() - m_lastHoldTime, 50u); // max 20fps

        // maximal scroll rate is at least 30 items per second, and at most (item_rows/7) items per second
        //  i.e. timed to take 7 seconds to traverse the list at full speed.
        // minimal scroll rate is at least 10 items per second
        float maxSpeed = std::max(frameDuration * 0.001f * 30, frameDuration * 0.001f * GetRows() / 7);
        float minSpeed = frameDuration * 0.001f * 10;
        m_scrollItemsPerFrame += std::max(minSpeed, speed*maxSpeed); // accelerate to max speed
        m_lastHoldTime = CTimeUtils::GetFrameTime();

        if(m_scrollItemsPerFrame < 1.0f)//not enough hold time accumulated for one step
          return true;

        while (m_scrollItemsPerFrame >= 1)
        {
          if (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_UP)
            MoveUp(false);
          else
            MoveDown(false);
          m_scrollItemsPerFrame--;
        }
        return true;
      }
      else
      {
        //if HOLD_TIME_START is reached we need
        //a sane initial value for calculating m_scrollItemsPerPage
        m_lastHoldTime = CTimeUtils::GetFrameTime();
        m_scrollItemsPerFrame = 0.0f;
        return CGUIControl::OnAction(action);
      }
    }
    break;

  case ACTION_FIRST_PAGE:
    SelectItem(0);
    return true;

  case ACTION_LAST_PAGE:
    if (m_items.size())
      SelectItem(m_items.size() - 1);
    return true;

  case ACTION_NEXT_LETTER:
    {
      OnNextLetter();
      return true;
    }
    break;
  case ACTION_PREV_LETTER:
    {
      OnPrevLetter();
      return true;
    }
    break;
  case ACTION_JUMP_SMS2:
  case ACTION_JUMP_SMS3:
  case ACTION_JUMP_SMS4:
  case ACTION_JUMP_SMS5:
  case ACTION_JUMP_SMS6:
  case ACTION_JUMP_SMS7:
  case ACTION_JUMP_SMS8:
  case ACTION_JUMP_SMS9:
    {
      OnJumpSMS(action.GetID() - ACTION_JUMP_SMS2 + 2);
      return true;
    }
    break;

  default:
    if (action.GetID())
    {
      return OnClick(action.GetID());
    }
  }
  return false;
}
bool CGUIBaseContainer::OnAction(const CAction &action)
{
  if (action.GetID() >= KEY_ASCII)
  {
    OnJumpLetter((char)(action.GetID() & 0xff));
    return true;
  }

  switch (action.GetID())
  {
  case ACTION_MOVE_LEFT:
  case ACTION_MOVE_RIGHT:
  case ACTION_MOVE_DOWN:
  case ACTION_MOVE_UP:
  case ACTION_NAV_BACK:
    {
      if (!HasFocus()) return false;

      if (action.GetHoldTime() > HOLD_TIME_START &&
        ((m_orientation == VERTICAL && (action.GetID() == ACTION_MOVE_UP || action.GetID() == ACTION_MOVE_DOWN)) ||
         (m_orientation == HORIZONTAL && (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_RIGHT))))
      { // action is held down - repeat a number of times
        float speed = std::min(1.0f, (float)(action.GetHoldTime() - HOLD_TIME_START) / (HOLD_TIME_END - HOLD_TIME_START));
        unsigned int frameDuration = CTimeUtils::GetFrameTime() - m_lastHoldTime;

        //scrollrate is minimum 4 items/sec and max rows/10 items/sec
        m_scrollItemsPerFrame += std::max(0.004f*(float)frameDuration, (float)(speed * 0.0001f * GetRows() * frameDuration));
        m_lastHoldTime = CTimeUtils::GetFrameTime();

        if(m_scrollItemsPerFrame < 1.0f)//not enough hold time accumulated for one step
          return false;

        if (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_UP)
          while (m_scrollItemsPerFrame-- >= 1) MoveUp(false);
        else
          while (m_scrollItemsPerFrame-- >= 1) MoveDown(false);
        return true;
      }
      else
      {
        //if HOLD_TIME_START is reached we need
        //a sane initial value for calculating m_scrollItemsPerPage
        m_lastHoldTime = CTimeUtils::GetFrameTime();
        m_scrollItemsPerFrame = 0.0f;
        return CGUIControl::OnAction(action);
      }
    }
    break;

  case ACTION_FIRST_PAGE:
    SelectItem(0);
    return true;

  case ACTION_LAST_PAGE:
    if (m_items.size())
      SelectItem(m_items.size() - 1);
    return true;

  case ACTION_NEXT_LETTER:
    {
      OnNextLetter();
      return true;
    }
    break;
  case ACTION_PREV_LETTER:
    {
      OnPrevLetter();
      return true;
    }
    break;
  case ACTION_JUMP_SMS2:
  case ACTION_JUMP_SMS3:
  case ACTION_JUMP_SMS4:
  case ACTION_JUMP_SMS5:
  case ACTION_JUMP_SMS6:
  case ACTION_JUMP_SMS7:
  case ACTION_JUMP_SMS8:
  case ACTION_JUMP_SMS9:
    {
      OnJumpSMS(action.GetID() - ACTION_JUMP_SMS2 + 2);
      return true;
    }
    break;

  default:
    if (action.GetID())
    {
      return OnClick(action.GetID());
    }
  }
  return false;
}