Example #1
0
void CGlobalGiftbox::OnQuery( CDPMng<CBuffer>* pdp, CAr & ar, DPID dpid )	// recv & check & save
{
	u_long idPlayer;
	DWORD dwGiftbox, dwItem, dwObjId;
	int nNum, nQueryGiftbox;
	ar >> idPlayer >> dwGiftbox >> dwItem >> nNum >> dwObjId >> nQueryGiftbox;

	map<DWORD, int>::iterator i	= m_map.find( MAKELONG( (WORD)dwGiftbox, (WORD)dwItem ) );
	if( i == m_map.end() )
	{
		Error( "CGlobalGiftbox::OnQuery: key not found, g: %d, i: %d", dwGiftbox, dwItem );
		return;
	}
	BOOL bResult	= FALSE;
	if( i->second > 0 )
	{
		i->second--;
		bResult	= TRUE;
	}

	CAr arResult;
	arResult << PACKETTYPE_QUERYGLOBALGIFTBOX;
	arResult << idPlayer << dwGiftbox << dwItem << nNum << dwObjId << nQueryGiftbox << bResult;
	int nBufSize;
	LPBYTE lpBuf	= arResult.GetBuffer( &nBufSize );
	pdp->Send( lpBuf, nBufSize, dpid );

	Save();
}
Example #2
0
void CPartyMng::Serialize( CAr & ar )
{
#ifndef __WORLDSERVER
	m_AddRemoveLock.Enter( theLineFile );	// lock1
#endif	// __WORLDSERVER

	if( ar.IsStoring() )
	{
		ar << m_id;
		int nCount	= 0;
		u_long uOffset	= ar.GetOffset();
		ar << nCount;
		for( C2PartyPtr::iterator i	= m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
		{
			CParty* pParty = (CParty*)i->second;
			pParty->Serialize( ar );
			nCount++;
		}
		int nBufSize1;
		LPBYTE lpBuf1	= ar.GetBuffer( &nBufSize1 );
		*(UNALIGNED int*)( lpBuf1 + uOffset )	= nCount;
	}
	else
	{
		int nCount;
		ar >> m_id;
		ar >> nCount;		
		for( int i = 0 ; i < nCount ; i++ )
		{
			CParty* pParty	= new CParty;
//			pParty->Lock();
			pParty->Serialize( ar );
			m_2PartyPtr.insert( C2PartyPtr::value_type( pParty->m_uPartyId, pParty ) );
//			pParty->Unlock();
		}
	}
#ifndef __WORLDSERVER
	m_AddRemoveLock.Leave( theLineFile );	// unlock1
#endif	// __WORLDSERVER
}
void CUserTaskBar::Serialize( CAr &ar )
{
	if( ar.IsStoring() )
	{
		int nCount	= 0;
		u_long uOffset	= ar.GetOffset();
		ar << nCount;
		for( int i = 0; i < MAX_SLOT_APPLET; i++ )
		{
			if( m_aSlotApplet[i].m_dwShortcut != SHORTCUT_NONE )		// 값이 들어있는지 검사
			{
				ar << i;
				ar << m_aSlotApplet[i].m_dwShortcut <<	m_aSlotApplet[i].m_dwId << m_aSlotApplet[i].m_dwType;
				ar << m_aSlotApplet[i].m_dwIndex <<	m_aSlotApplet[i].m_dwUserId << m_aSlotApplet[i].m_dwData;
				if( m_aSlotApplet[i].m_dwShortcut == SHORTCUT_CHAT)
					ar.WriteString( m_aSlotApplet[i].m_szString );
				nCount++;
			}
		}
		int nBufSize;
		LPBYTE lpBuf	= ar.GetBuffer( &nBufSize );
		*(UNALIGNED int*)( lpBuf + uOffset )	= nCount;

		nCount	= 0;
		uOffset	= ar.GetOffset();
		ar << nCount;
		for( i = 0; i < MAX_SLOT_ITEM_COUNT; i++ )
		{
			for( int j = 0; j < MAX_SLOT_ITEM; j++ )
			{
				if( m_aSlotItem[i][j].m_dwShortcut != SHORTCUT_NONE )		// 값이 들어있는지 검사
				{
					ar << i << j;
					ar << m_aSlotItem[i][j].m_dwShortcut <<	m_aSlotItem[i][j].m_dwId << m_aSlotItem[i][j].m_dwType;
					ar << m_aSlotItem[i][j].m_dwIndex << m_aSlotItem[i][j].m_dwUserId << m_aSlotItem[i][j].m_dwData;
					if( m_aSlotItem[i][j].m_dwShortcut == SHORTCUT_CHAT)
						ar.WriteString( m_aSlotItem[i][j].m_szString );
					nCount++;
					
				}

				// m_aSlotItem[i][j]이 유효한 숏컷이라면
//				ar << i << j << m_aSlotItem[i][j]의 필요한 정보 저장
//				if( m_aSlotItem[i][j].m_dwType == SHORTCUT_CHAT )
//					ar.WriteString(
			}
		}
		lpBuf	= ar.GetBuffer( &nBufSize );
		*(UNALIGNED int*)( lpBuf + uOffset )	= nCount;

		nCount	= 0;
		uOffset	= ar.GetOffset();
		ar << nCount;
		for( i = 0; i < MAX_SLOT_QUEUE; i++ )
		{
			if( m_aSlotQueue[i].m_dwShortcut != SHORTCUT_NONE )		// 값이 들어있는지 검사
			{
				ar << i;
				ar << m_aSlotQueue[i].m_dwShortcut << m_aSlotQueue[i].m_dwId << m_aSlotQueue[i].m_dwType;
				ar << m_aSlotQueue[i].m_dwIndex << m_aSlotQueue[i].m_dwUserId << m_aSlotQueue[i].m_dwData;
				nCount++;
			}
			
							// m_aSlotQueue[i]이 유효한 숏컷이라면
//				ar << i << m_aSlotQueue[i]의 필요한 정보 저장
		}
		ar << m_nActionPoint;
		lpBuf	= ar.GetBuffer( &nBufSize );
		*(UNALIGNED int*)( lpBuf + uOffset )	= nCount;
	}
	else
	{
		memset( m_aSlotApplet, 0, sizeof(m_aSlotApplet) );
		memset( m_aSlotItem, 0, sizeof(m_aSlotItem) );
		memset( m_aSlotQueue, 0, sizeof(m_aSlotQueue) );

		int nCount, nIndex;
		ar >> nCount;	// applet count
		for( int i = 0; i < nCount; i++ )
		{
			ar >> nIndex;
			ar >> m_aSlotApplet[nIndex].m_dwShortcut >>	m_aSlotApplet[nIndex].m_dwId >> m_aSlotApplet[nIndex].m_dwType;
			ar >> m_aSlotApplet[nIndex].m_dwIndex >> m_aSlotApplet[nIndex].m_dwUserId >> m_aSlotApplet[nIndex].m_dwData;
			if( m_aSlotApplet[nIndex].m_dwShortcut == SHORTCUT_CHAT)
				ar.ReadString( m_aSlotApplet[nIndex].m_szString, MAX_SHORTCUT_STRING );
//			ar >>  m_aSlotApplet[nIndex]에 아까 넣은 필요한 정보를 넣는다.
		}
		ar >> nCount;	// slot item count
		int nIndex2;
		for( i = 0; i < nCount; i++ )
		{
			ar >> nIndex >> nIndex2;	// index
			ar >> m_aSlotItem[nIndex][nIndex2].m_dwShortcut >>	m_aSlotItem[nIndex][nIndex2].m_dwId >> m_aSlotItem[nIndex][nIndex2].m_dwType;
			ar >> m_aSlotItem[nIndex][nIndex2].m_dwIndex >> m_aSlotItem[nIndex][nIndex2].m_dwUserId >> m_aSlotItem[nIndex][nIndex2].m_dwData;
			if( m_aSlotItem[nIndex][nIndex2].m_dwShortcut == SHORTCUT_CHAT)
				ar.ReadString( m_aSlotItem[nIndex][nIndex2].m_szString, MAX_SHORTCUT_STRING );
		}

		ar >> nCount;
		for( i = 0; i < nCount; i++ )
		{
			ar >> nIndex;
			ar >> m_aSlotQueue[nIndex].m_dwShortcut >> m_aSlotQueue[nIndex].m_dwId >> m_aSlotQueue[nIndex].m_dwType;
			ar >> m_aSlotQueue[nIndex].m_dwIndex >> m_aSlotQueue[nIndex].m_dwUserId >> m_aSlotQueue[nIndex].m_dwData;
//			ar >> m_aSlotQueue[nIndex]에 정보를 넣는다.
		}
		ar >> m_nActionPoint;
	}
}