CBMortar *CBMortar::Shoot( CBaseEntity *pOwner, Vector vecStart, Vector vecVelocity )
{
	CBMortar *pSpit = CREATE_ENTITY( CBMortar, "bmortar" ); 
	pSpit->Spawn();
	
	UTIL_SetOrigin( pSpit, vecStart );
	pSpit->SetAbsVelocity( vecVelocity );
	pSpit->SetOwnerEntity( pOwner );
	pSpit->SetThink ( &CBMortar::Animate );
	pSpit->SetNextThink( gpGlobals->curtime + 0.1 );

	return pSpit;
}