#include "BaseCombatCharacter.h" CBaseCombatCharacter* pPlayer = new CBaseCombatCharacter;
#include "BaseCombatWeapon.h" CBaseCombatWeapon* pWeapon = new CBaseCombatWeapon; pPlayer->Weapon_Set(pWeapon);
int dmg = 50; pPlayer->TakeDamage(dmg, DMG_BULLET);These code examples showcase some of the basic functionalities provided by CBaseCombatCharacter. The package library for this class is likely to be part of a game engine or SDK (software development kit) provided by a game development company, such as Valve's Source engine or the Unity engine.