//-------------------------------------------------------------------------------------- // // void CEventControl::AddCounterNum( int num, int counterType, int Id ) { for( int i = 0; i < MAX_TASK_EVNET; i++ ) { CBaseDataEvent* pBaseDataEvent = g_pClientLoader->GetEventDataFromId( m_TaskData[i].EventId ); if( NULL != pBaseDataEvent ) { if( 0 == GetEventFlag( m_TaskData[i].EventId ) ) { CBaseFunLimitData *pFunData = g_pClientLoader->GetFunLimitDataFromId( pBaseDataEvent->m_SubEvent.m_iLimitId[0] ); if( pFunData->GetFunId() == counterType && m_TaskData[i].GameCounter[0].CounterId == Id ) { m_TaskData[i].GameCounter[0].CurCount += num; if( m_TaskData[i].GameCounter[0].CurCount >= m_TaskData[i].GameCounter[0].MaxCount ) { m_TaskData[i].GameCounter[0].CurCount = m_TaskData[i].GameCounter[0].MaxCount; } } } } } }
//------------------------------------------ // // bool HandleLimitCheck( int Index ) { CBaseFunLimitData *pData = g_pClientLoader->GetFunLimitDataFromId( Index ); if( NULL == pData ) { return (m_pLimitFunctionArray[0])( NULL ); } int Funid = pData->GetFunId(); return (m_pLimitFunctionArray[Funid])( pData ); }