void CC3MeshNode::populateAsRectangleWithSize( const CCSize& rectSize, const CCPoint& origin, const CC3Tessellation& divsPerAxis ) { CC3Mesh* pMesh = prepareParametricMesh(); if ( pMesh ) pMesh->populateAsRectangleWithSize( rectSize, origin, divsPerAxis ); }
void CC3MeshNode::populateAsRectangleWithSize( const CCSize& rectSize, const CCPoint& origin ) { CC3Mesh* pMesh = prepareParametricMesh(); if ( pMesh ) pMesh->populateAsRectangleWithSize( rectSize, origin ); }