CCEaseBackIn* CCEaseBackIn::create ( CCActionInterval* pAction ) { CCEaseBackIn* pRet = new CCEaseBackIn ( ); if ( pRet && pRet->initWithAction ( pAction ) ) { pRet->autorelease ( ); } else { CC_SAFE_DELETE ( pRet ); } return pRet; }
// // EaseBackIn // CCEaseBackIn* CCEaseBackIn::actionWithAction(cocos2d::CCIntervalAction *pAction) { CCEaseBackIn *pRet = new CCEaseBackIn(); if (pRet) { if (pRet->initWithAction(pAction)) { pRet->autorelease(); } else { CCX_SAFE_RELEASE_NULL(pRet); } } return pRet; }