Example #1
0
	static CCFiniteTimeAction* create(float t)
	{
		CCFadeOutUpTiles* fadeout = CCFadeOutUpTiles::create(t, CCSizeMake(15,10));
		CCActionInterval* back = fadeout->reverse();
		CCDelayTime* delay = CCDelayTime::create(0.5f);

		return CCSequence::create(fadeout, delay, back, NULL);
	}
Example #2
0
	static CCActionInterval* actionWithDuration(ccTime t)
	{
		CCFadeOutUpTiles* fadeout = CCFadeOutUpTiles::actionWithSize(ccg(16,12), t);
		CCActionInterval* back = fadeout->reverse();
		CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f);

		return (CCActionInterval*)(CCSequence::actions(fadeout, delay, back, NULL));
	}
Example #3
0
    static CCActionInterval* create(float t)
    {
        CCFadeOutUpTiles* fadeout = CCFadeOutUpTiles::create(ccg(16,12), t);
        CCActionInterval* back = fadeout->reverse();
        CCDelayTime* delay = CCDelayTime::create(0.5f);

        return (CCActionInterval*)(CCSequence::create(fadeout, delay, back, NULL));
    }
Example #4
0
CCFadeOutUpTiles* CCFadeOutUpTiles::create(float duration, const CCSize& gridSize)
{
    CCFadeOutUpTiles *pAction = new CCFadeOutUpTiles();

    if (pAction)
    {
        if (pAction->initWithDuration(duration, gridSize))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;
}
CCFadeOutUpTiles* CCFadeOutUpTiles::actionWithSize(const ccGridSize& gridSize, ccTime time)
{
    CCFadeOutUpTiles *pAction = new CCFadeOutUpTiles();

    if (pAction)
    {
        if (pAction->initWithSize(gridSize, time))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;
}