Example #1
0
void BattleScene::onBattleSummary(CCObject* obj) {
    this->removeChildByTag(BATTLE_LAYER_TAG);
    
    //// 战斗结算层
    CCLayer* pSummary = BattleSummary::create();
    this->addChild(pSummary, 100, BATTLESUMMARY_TAG);
    pSummary->setVisible(true);
    
    BgOfMainSceneLayer* pBgOfMainSceneLayer = BgOfMainSceneLayer::create();
    this->addChild(pBgOfMainSceneLayer, 10000);
}
Example #2
0
	void UIScrollLayer::checkLayersVisiable()
	{
		CCSize contentSize = getContentSize();
		bool isMoving = false;
		float offset = 0;
		if (m_ScrollDir == ESD_Horizontal)
		{
			offset = m_baseLayer->getPosition().x + m_CurPage * m_obContentSize.width - m_ptCenter.x;
		}
		else
		{
			offset = m_baseLayer->getPosition().y + m_CurPage * m_obContentSize.height - m_ptCenter.y;
		}

		if(std::abs(offset) < 1.0)
		{
			isMoving = false;
		}
		else
		{
			isMoving = true;
		}
		/*if((ptbaselayer.x - m_ptCenter.x) % contentSize.width != 0)
		{
			isMoving = true;
		}
		if((ptbaselayer.y - m_ptCenter.y) % contentSize.width != 0)
		{
			isMoving = true;
		}*/

		if(m_PageLayer)
		{
			for(int i = 0; i < (int)m_PageLayer->count(); i++)
			{
				CCLayer* layer = (CCLayer*)m_PageLayer->objectAtIndex(i);
				if(layer)
				{
					if(isMoving)
					{
						if(i >= m_CurPage-1 && i<= m_CurPage +1)
						{
							layer->setVisible(true);
						}
						else
						{
							layer->setVisible(false);
						}
					}
					else
					{
						if(i == m_CurPage)
						{
							layer->setVisible(true);
						}
						else
						{
							layer->setVisible(false);
						}
					}
				}
			}
		}
	}
Example #3
0
File: Demo.cpp Project: qjsy/QjGit
void Demo::option() {
    CCLayer* l = (CCLayer*)this->getChildByTag(100);
    l->setTouchEnabled(true);
    l->setVisible(true);
}