Example #1
0
//设置按钮状态
void CStar97UILayer::setBtnEnable(enGameBtnTag eBtnTag, bool bEnabled)
{
	CCMenuItem * pItem = dynamic_cast<CCMenuItem *>(m_pMenuLayer->getChildByTag(eBtnTag));
	CCAssert(pItem != NULL, "this tag button don't have");
	if (eBtnTag == GBTag_BetScore && bEnabled)
	{
		//判断是否为明星局
		if (m_pGameLayer->isBetStarUseful())
			pItem->setEnabled(bEnabled);
		else
			return;
	}
	else if (pItem->isEnabled() != bEnabled)
		pItem->setEnabled(bEnabled);
}
Example #2
0
void CCMenuItemToggle::setEnabled(bool enabled)
{
    if (m_bEnabled != enabled)
    {
        CCMenuItem::setEnabled(enabled);

        if(m_pSubItems && m_pSubItems->count() > 0)
        {
            CCObject* pObj = NULL;
            CCARRAY_FOREACH(m_pSubItems, pObj)
            {
                CCMenuItem* pItem = (CCMenuItem*)pObj;
                pItem->setEnabled(enabled);
            }
Example #3
0
void CCMenuItemToggle::setEnabled(bool enabled)
{
    CCMenuItem::setEnabled(enabled);

    if(m_pSubItems && m_pSubItems->count() > 0)
    {
        //CCArray::CCMutableArrayIterator it;
        //for( it = m_pSubItems->begin(); it != m_pSubItems->end(); ++it)
        //{
        //	(*it)->setEnabled(enabled);
        //}
        CCObject* pObj = NULL;
        CCARRAY_FOREACH(m_pSubItems, pObj)
        {
            CCMenuItem* pItem = (CCMenuItem*)pObj;
            pItem->setEnabled(enabled);
        }