auto sprite = Sprite::create("my_sprite.png"); Size size = sprite->getContentSize(); // get size of sprite's image
class MyNode : public cocos2d::Node { public: virtual bool init() { if (!Node::init()) { return false; } setContentSize(Size(100, 200)); // set content size to 100x200 return true; } };In this example, we create a custom node class that sets its own content size to a fixed size of 100x200. Package library: Cocos2d-x